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Game comments and reviews
Dec. 12, 2012
I did not disobey, I walked my own path of my choice and I chose to go ahead without his help because I wanted to go ahead and then it asked if he owned my body or my mind and I quit the game because he owns neither
May. 27, 2012
It's fun, shame the AI doesn't earn money too but just cheats, although I guess the strategy might be a bit easy then
May. 06, 2012
I still think Company of Myself was better because there;s that moment where you realise you'll have to pull the switch to continue. It was interesting seeing that scene again but its not quite the same when you don't pull it. I only criticise because you came up with the single best moment of telling story through gameplay I've ever experienced in a game and now I hold all other games up to that one moment. The dialogue was much better for this one, but the gameplay was less meaningful
Apr. 02, 2012
It was a great idea but I don't know if it was the game or the fact that the space bar is the spongiest key on my keyboad, but it didn't feel like I Wanna Be the Guy tight to control
Mar. 31, 2012
You need 12 0 -star ratings to get hipsters. Just restrict all your rooms and then assign everyone at reception to rooms that don't exist
Mar. 03, 2012
3/5 pretty fun but not much more than using the super-effectives, hiring everything and making sure you've conquered as much as possible before upgrading employees. Super cautious and still did it under 60 on normal
Jan. 25, 2012
It's a shame the computer cheats and doesn't seem to depend on resources. Great game though
Oct. 19, 2011
5/5 because although some of the mechanics weren't tight what you were trying to do was amazing and the last scene alone is worth it
Oct. 18, 2011
Great game but I think the upgrades would have been better if there was some sort of pattern to them, I wanted to maximise my ranged units attacks but I couldn't plan for it because I didn't know where the attack upgrades were, in the end I just guessed. Minor nitpick
May. 21, 2011
It was a great mechanic but the level design/order wasn't so much. The levels needed to be ordered more so it conveyed an ever better understanding of the mechanic to the player. The last level for instance was a lot more easy than many of the beginning ones and would have worked as a better introduction because it clearly displayed how to use time folding and lasers to solve problems. THe other thing was, if you went into an area with a bit folded a little bit back which wasn't designed for, the player never even gets to see the problem. Case in point, last level. If you don't unfold before jumping into the second stage you won't even realise there are breakable blocks
Feb. 12, 2011
Pockets are flat
Quick time events sucked. The actual letters WASD aren't helpful. Directions would be better representatives
Nov. 26, 2010
This actually hurts my eyes I'm afraid, they just can't focus on the character on the screen.
Nov. 13, 2010
I love the story, and especially the voice acting
Sep. 05, 2010
Achievements could be more creative and interesting, possibly with a bonus system, but generally a great smooth game
Remember everyone, there's a tab in the shop that allows you to buy more shields. I missed it too and I think that's why some people have been complaining about the amount of health. Props to people who completed the game with only 2 health.
Aug. 27, 2010
It's an okay game. Not sure about it being five star though, it's well made but quite short and quite easy without bringing a whole lot of new ideas to Tower Defence, Dungeon Defender on the other hand...
Dec. 21, 2008
Very few bosses can't be defeated by circle strafing
Nov. 24, 2008
I gave this a 4 jsut because of the Welsh place names
Nov. 19, 2008
Too much luck
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