BrotherRool's Comments

Game comments and reviews

Loved

Dec. 12, 2012

-2

I did not disobey, I walked my own path of my choice and I chose to go ahead without his help because I wanted to go ahead and then it asked if he owned my body or my mind and I quit the game because he owns neither

Age of War

May. 27, 2012

5

It's fun, shame the AI doesn't earn money too but just cheats, although I guess the strategy might be a bit easy then

Fixation

May. 06, 2012

6

I still think Company of Myself was better because there;s that moment where you realise you'll have to pull the switch to continue. It was interesting seeing that scene again but its not quite the same when you don't pull it. I only criticise because you came up with the single best moment of telling story through gameplay I've ever experienced in a game and now I hold all other games up to that one moment. The dialogue was much better for this one, but the gameplay was less meaningful

Space is Key 2

Apr. 02, 2012

0

It was a great idea but I don't know if it was the game or the fact that the space bar is the spongiest key on my keyboad, but it didn't feel like I Wanna Be the Guy tight to control

Innkeeper

Mar. 31, 2012

2

You need 12 0 -star ratings to get hipsters. Just restrict all your rooms and then assign everyone at reception to rooms that don't exist

Zombies, Inc.

Mar. 03, 2012

2

3/5 pretty fun but not much more than using the super-effectives, hiring everything and making sure you've conquered as much as possible before upgrading employees. Super cautious and still did it under 60 on normal

Stick War

Jan. 25, 2012

-3

It's a shame the computer cheats and doesn't seem to depend on resources. Great game though

One and One Story

Oct. 19, 2011

0

5/5 because although some of the mechanics weren't tight what you were trying to do was amazing and the last scene alone is worth it

Epic War 5

Oct. 18, 2011

2

Great game but I think the upgrades would have been better if there was some sort of pattern to them, I wanted to maximise my ranged units attacks but I couldn't plan for it because I didn't know where the attack upgrades were, in the end I just guessed. Minor nitpick

Faultline

May. 21, 2011

2

It was a great mechanic but the level design/order wasn't so much. The levels needed to be ordered more so it conveyed an ever better understanding of the mechanic to the player. The last level for instance was a lot more easy than many of the beginning ones and would have worked as a better introduction because it clearly displayed how to use time folding and lasers to solve problems. THe other thing was, if you went into an area with a bit folded a little bit back which wasn't designed for, the player never even gets to see the problem. Case in point, last level. If you don't unfold before jumping into the second stage you won't even realise there are breakable blocks

Sexy Billard

Feb. 12, 2011

3

Pockets are flat

Quick time events sucked. The actual letters WASD aren't helpful. Directions would be better representatives

1

This actually hurts my eyes I'm afraid, they just can't focus on the character on the screen.

I love the story, and especially the voice acting

GunBot

Sep. 05, 2010

0

Achievements could be more creative and interesting, possibly with a bonus system, but generally a great smooth game

GunBot

Sep. 05, 2010

5

Remember everyone, there's a tab in the shop that allows you to buy more shields. I missed it too and I think that's why some people have been complaining about the amount of health. Props to people who completed the game with only 2 health.

It's an okay game. Not sure about it being five star though, it's well made but quite short and quite easy without bringing a whole lot of new ideas to Tower Defence, Dungeon Defender on the other hand...

Mechanical Commando

Dec. 21, 2008

1

Very few bosses can't be defeated by circle strafing

Feudalism II

Nov. 24, 2008

0

I gave this a 4 jsut because of the Welsh place names

Zilch

Nov. 19, 2008

0

Too much luck