What I love most about this game is the messages it shares; the lessons it teaches. I won't share what they are in case someone who hasn't finished the game is reading this, but yeah, bravo. This is a fantastic use for games.
A really interesting game. I like the calm, puzzle-y atmosphere of it, and the encouraging messages. They're a lovely touch. It's nice to see some positive reinforcement making its way into interactive media (i.e. games). While this may seem like "just a puzzle game," meanwhile, it's reinforcing the player with positive messages that will literally affect their world view. Case in point: see how you feel after you play the game. Assuming you don't get frustrated at the puzzles, heh, you should feel pretty good. Perhaps a bit more confident and optimistic. 5/5
It would be nice if this game had volume control for sound and music.
You can turn music and sound on and off, but it'd be nice if I could use a sliding scale to set those at a comfortable volume. Sometimes I like to listen to other things while playing games like this, so volume control is nice.
I remember my canvas bags.
Canvas Bag Tip: in cases when you don't remember your canvas bags, it's helpful to store some spare ones in your car (the boot is a great place for them).
gg, Billyfred (in the "I like your game" sense).
A really fun game--I like that it's quick and rewards speed.
Suggestion: what would *really* be cool is a multiplayer version of this game (i.e. 1 vs 1 multiplayer).
pimpthepimp said:
"i have used hide several times, but tafari never dodged an attack…."
pimthepimp, meet Random Number Generator. RNG, meet pimthepimp. :D
Truly an amazing game. Kind of hard at times, and the difficulty selection is unclear at first, but the game really tested my "gamer" adaptation skills and peripheral vision.
Great character design, and the humour style reminds me of Monkey Island (in the way the game doesn't take itself seriously), but the general "game trappings" (i.e. the design) could use some work. Most things work well, but the game would benefit from more visual representations of things, etc. I'll consider this the 0.05 version of the game. I'm sure if you put in the work to make it 1.00 it'd be at least worthy of 4 or 5 stars.
— Bruce
"Wow, I LOVE THIS GAME! IM GETTING AWESOME CARDS SO FREAKNIN FAST!"
This is *exactly* what we want people to be saying. Honestly, it's a pretty nice thing to hear.
Please give us a contrast and perhaps brightness adjustment option. You may think it adds to the mood to have dark colours, but all it does is add to my monitors brightness level. ;) Not the effect you had in mind, I believe.
This a 5 star game crippled by 2 star design sensibilities. Why does the game try to break my eyes so much? Ok, my CRT monitor isn't as clear as it used to be, but I played zoomed in for a while and the text was much better. Please make the text better. Also, the horsemen are much too fast with the current text. I can type well, even, but I just can't see what the hell I'm supposed to be typing. Also, I'd re-balance the ninja flash effects and the "tap up key" mechanic, since it serve no one. A single player game is there to be fun, to dish out punishment. There are adult stores with various accessories for those who enjoy punishment. I also suggest using a word list with more common words for easier pattern recognition. The above suggestions will turn this game from "annoying" to "fun" in the blink of an eye.
Perhaps the developer of this game feels that he has given clear instructions on how to play this game, and yes, I suck at figuring out simple things (I'm a machine with complex things, though), but this game makes me want to jump out a door and come back in through the window. ... what, that didn't make sense? Funny that; the game instructions don't either.
— Bruce
"would b good if the computer did the damage calculations 4 u"
I concur! Sadly, though, I don't think it would happen. This and many more awesome changes are on my list of "things to submit when Kongregate will actually do them." Right now, their focus seems elsewhere.
I think being able to watch matches will bring some much needed variety to the game. The high level will be accessible to players of all levels, since they can watch better players and see what actually goes on in a good match.
RichieRich, the you now have a 3% chance to earn cards, from what Emily Greer, co-founder of Kongregate has said. I just pretend it doesn't exist. At the rate I get cards, that approach seems accurate. ;)
ItoSaithWebb:
I'd go as far to say that 5% isn't even ideal (hear me out). The % chance to unlock is one route, but I feel, in the long run, and overall, a much better route (for everyone) is to appeal to the majority of player types. A large percentage of the world still standardise everyone, and it's proven to be extremely counter productive. Whether people feel their uniqueness as a person is engaged has been held up as the single most powerful determiner of performance by the Gullup organisation, and yet we do the exact opposite. This may sound very high level, but it's not. It's just "different" than the prevalent mindset of our times. The best people and companies—with near-unbelievable exponential results—use this approach I allude to. I think it'd be a massive boon to Kongai.
@bobo: read the game instructions (feedback@kongregate.com).
@Dingo: probably won't have a "only random decks" option. If you fragment the community too much, it impacts us all by making games harder to find.