More suggestions:
- more enchantments per item as the level grows - at level 50, the player can enchant with 2 orbs, level 100 - 3 orbs...
- orb of lethality (self-explanatory)
- more options of skills (actives and passives)
- more potions in the shop (Snake Blood, speed, protection)
This game is very nice, there's something on it that keep me coming to my PC to play it all the time!!!
I didn't like Elusiveness. There's always one shot that should be directed to the rogue to avoid the death of another character... My suggestion is: this passive skill works only when the rogue is below 30% health...
The improvements were fine, but I miss more legendary battles...
Another suggestion: what if there is more than 6 monsters to combat? This would be challenging... And to be fair, the player would find lost parties in the dungeon, with adventurers that don't die after 1 or 2 battles like Carlos...