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Game comments and reviews
Jun. 15, 2012
Good game, though the one thing I don't really like is your inversely progressive achievements. For example, NOT using bombs to get more bomb damage or NOT using RP to get more %RP. I know your goal is to make a sort of challenge/reward thing going on, but that would be more beneficial if it was a separate system than the one which gave you inherent bonuses.
May. 31, 2012
It's about time a game had a primarily dupstep soundtrack. A unique take on the tower defence genre, and from a series I am a fan of. Can't wait to see Enigmata III, keep up the great work!
May. 23, 2012
I was looking so forward to this game, for years, but this is just disappointing. I feel like every battle is a fight for my life; even normal difficulty has me pulling my hair out. It's like every conceivable annoying ability an enemy COULD have (Infinitely spawning summoned units, reflecting damage, reviving, transforming) was packed in to make a frustrating experience. Not to mention that increasing stats feels like it does nothing for your character for the most part. Some of the stuff was a step in the right direction, though. For example, the inventory system is spot on, and I like the variety in classes. I just don't think this did the series justice. Now if you'll excuse me...I'm off to play Monster's Den 2.
May. 20, 2012
Good for kids, not exactly my cup of tea. The art and music was nice, but no difficulty.
Mar. 27, 2012
Am I the only person who plays to the beat of the song?
Jan. 18, 2012
"Those are some weird looking yellow monsters. Shrug." "What th-..FUUUUUUUUUUU" What a mess.
Jan. 12, 2012
I love how it gives you the option to start the game silently, yet still plays sound on the sponsor screen before it.
Dec. 20, 2011
Love it, I especially like how the music is replaced with what sounds like a broken record. In my opinion, though, the "ping" that goes off when you beat the level seems a little out of place. Maybe something a little softer, to keep the melancholy mood of the game more sound?
Dec. 08, 2011
I upgraded bonus power first just so I could hear the mexican hat dance song for longer.
Dec. 07, 2011
Beaten with trackpad. Win +1.
Nov. 30, 2011
I gave this game a solid 4, but with all the bugs about (including removing all my allotted points when changing my class the first time), it was brought down to a 3. I do enjoy playing this game, though, and I suspect my rating will return to a 4 in the future.
Developer Reply
Hey there Buddy. What bugs have you encountered? Have you used our in game bug report tool? We're committed to providing an enjoyable experience for all of our players and would love to investigate this further. Thank you!
Nov. 08, 2011
Gave this game a one for bugs. Fix the connection issues and being randomly sent to the home page, then we'll talk.
Aug. 06, 2011
Yet another game that proves you don't need complicated concepts and graphics to make it unique and enjoyable. A good challenge, as well.
Jun. 30, 2011
It may be just me, but I find this game both too easy and unoriginal. It's just Modern Warfare mixed with Super Smash Brothers. Though I admit that the game is good for what it is, more original features and expansions on what you already have should be implemented for this game to stand out on its own. A few suggestions would be: an extended campaign, multiplayer mode, different kinds of guns (Not more of the same thing, since differences between guns of the same type are almost non-existent during gameplay), and different game types to add to what you already have (I really thought the "seeing double" one was a good one). This are just some basic suggestions, but other additions would make this game better as well.
Jun. 23, 2011
Step one: slowly raise enough money to purchase catapiller tracks. Step two: Destroy everything.
Jun. 11, 2011
Holy crap, that sure was a refreshing experience for a free flash game. This seriously had one of the best stories I've ever seen, you've really got a talent for it. All the characters had an ocean's depth to them, and growing attached to them all was effortless. The gameplay was good and challenging when it needed to be, though there are some things to improve on. Making the enemies a bit easier to see on the background would be a plus for the smaller ones, and there was a minor bug where being wedged against a certain wall in the Forgotten City would instantly kill you. Spell check is your friend; have someone edit your dialogues first before finishing the game so that there's no mistakes like spelling. I love the music for the game, though I would suggest adding more for the different levels. Now the ending doesn't leave much for a sequel, but if one was made, I would play it non-stop front to back and enjoy every minute of it like I did this game. Good show.
May. 22, 2011
A great thing to add to this game would be the option to make notes longer, but the fact that you can only go eight pages is really holding this back.
May. 10, 2011
It may just be all the DnD, but I keep trying to combine Golem with almost every element to make different kinds of golems.
May. 02, 2011
1. Fill screen with launchers and saws 2. Open new tab or walk away 3. ????? 4. Profit
Apr. 23, 2011
http://www.team-atemis.com/notessimo/saved/2011323182528558759.am Are you a fan of Metroid: Prime? Listen above for a 1:45 second long tribute to Magmoor Caverns! Spent a lot of time on this one, hope someone enjoys it.
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