I think a few others have this problem: completed tutorial, after that crashed on first battle attempt. Since then unable to get passed loading screen with either chrome or firefox. Chrome comes up with this error: blob:https://game273389.konggames.com/b6afdc3c-bfdb-4241-9520-168bef21b86e:1 Uncaught RangeError: Array buffer allocation failed
at new ArrayBuffer ()
at blob:https://game273389.konggames.com/b6afdc3c-bfdb-4241-9520-168bef21b86e:1
Maybe selling/buying large amounts of one material to trigger other events in the game? Kind of like how if you support red you get more slaves and weapons and contraband whereas blue seems to deliver food and silk. You can make it broader. Such as selling heaps of gunpowder/weapons causing a war to trigger?
would make it more longevity as it's quite easy with a bit of time to max everything out atm.
Is it just me or is there no guards appear after the first upgrade?
Like you designs, concept and style, just need to tweak it to make it a more persistently fun game with some lifespan.
a bit more feedback: The saloon is disappointing after taking heaps of effort and traffic jams to upgrade it to max and all it does is give you 20 coins on a large ship and a traffic jam: which most of the time is counter productive since you want more flow for options of sales.
I would have liked to see the cattle trader step it up a notch another time if you manage to handle the ridiculous amount of cattle he sends you each time - eg. like the first time you manage it well twice he then sends you double, then maybe triggers another event?
I would like to see the researcher do something else apart from create books. upgrades for fisherman and workers huts would be nice.
Currently, the astronomer is pretty useless since he doesn't really tell you about any of the items you want to know about that late in the game when you can afford him.
I like the concept. A bit tiring waiting for the right sale to come up. Also, if you are using the market and the item runs out you can't click it to get rid of it without stopping all sales, which is annoying if you ahve multiple things at the market
is there meant to be downtime after skills? it seems to lag and delay the monsters next normal attack after a skill. Particularly for some of the skills which have a long animation sequence this counter productive ... since the normal attacks might make up the same damage if you just left them along
I added the shortcut keys to the instructions panel:
Press BACKSPACE to rewind a move, no pressure.
Press R to restart a puzzle from the start.
Press Esc in-game to jump back to the Video Store.
thanks!
nice game and concept, a bit different from the usual stuff and really feeds into people who like the horror/funny gore stuff. Just noticing the last deleted scene isn't registering as completed after it's done. Not sure if it is a glitch?
there seems to be an issues with the confuse mechanic. sometimes when it hits it takes priority over the next character attacking so only the confuse attack gets deducted from the health of the adjacent creature and the attack of the next opposing creature doesn't seem to have an effect.
Hi Bunji, is error is related to memory use. I think you might had opened many browser tabs or some other heavy applications launched