Why would they implement a trading feature? It would make for unlimited alts. Have your low level guys grind gold from missions, send it to your high level guy, he buys the top cards from Rep requirments etc. It would elminate a large part of the game. Time. Time = Devmoney. They'd never go for it.
Game is too easy, did all of them without losing once.
However, I did greatly enjoy it! 5/5 I hope you make another with some more features or more levels, maybe the level can become taller, add more bounce, to compensate for more balls? Different ball types that react differently etc. Good job!
I've noticed how if a card has an attack of one, gets weakened by 2 has an attack of -1 then gets rally 2- it has an attack of 1. However, if a card with 0 attack can't get weakened. So it gets hit by weaken 4 and then gets rallied 4, it still gets an attack of 4, and it's game lost, when it should have been game won. Please fix!
Annoyingly frustrating. I am not going to give the game 1/5 - I will just not rate it because this problem seems to only be ocurring with me. On the snowy level with the hunter, after you "kill" him, the cow moves under the snowy branch. I pick up the wire, and click on the branch (I have been - on various parts of the branch- for 10 mins) nothing happens. It won't attatch. I am sad.
ANyone else notice that the brown hair cut is the exact same color as the floor of your house? This means that when you go home, half your head disappears.
@wohoo197
Whoever said flash games are supposed to be free? What would be the incentive of creating kickass flash games if you don't get paid for it?
If you think that flash producers should create games for free then go play a game that you could make.
You should idiot proof the ending. I wanted to get each ending so I just kept playing.
Spoilers:
I set up the government, cured the plague, fortified the whole map, reclaimed the zombie portal... and after that the game just plays infinitely. I managed this all on my first run through on Normal. Many hours of my life gone. Thank you, good sir.
I think that how HARD you hit a ship should determine how many sailors get bounced off. Seriously, when you weigh fifty tons and do a boost from the bottom of the ocean, it will crush a three man ship, maybe even one of those large cannon ball ships.
Also, I have 2 of the "awards" and have been promoted to Commodore or whatever, the two I have are "Save all of your ships" and "Save 15 ships" does anybody know what the other two achievements are?
Great game! I like how it gets changed up to only the two types of ships about halfway, it's a nice change of pace. 5/5
However, I would love to see a save game system, and a few of the other changes that the other users have mentioned. This game has the potential to be a game I would buy. Add a save system, some sort of leveling system, some upgrades/stats, a few different game types (multiplayer would be amazing!), and I'd drop 20 bucks to own it.
Man, stupid quesiton but... I can't seem to use the artifacts. For instance, I got the Raven wings and I don't have the ability to perfom double jumps infinitely with any of my characters... Is there something you have to do to "activate" the artifacts? Friendly quesiotn, please don't downrate, I am serious ;_;