Alright here's how you beat very hard:
americans, start 1x peasant 1x swordsman. Spam huts and peasants, get a few more swordsman as you go along. You want a strong army that doesn't need militia. For your first belief, get legend's of the forest. Work towards barracks, townhall, stables and 1-2x cow herds.
Your next beliefs should be the +10% gold generation and then scroll of reduction.
On year 25 you'll get hit by very high level units (usually unicorns, hydras, tigers, and/or druids). Use scroll of reduction.
For beliefs, I like ore armor, then get chicken scroll, but others can work.
Keep on clearing dens whenever you can take very few casualties. Year 40 is hard. Year 51 is hard.
From here on out it's pretty straightforward, I didn't outline every single decision but it should be obvious when to make your 3rd/4th townhall, get a nice mix of every unit for your army and you should be set.
Repair beams are broken... once you get them, regular repair upgrades are useless because upgrading hull to improve repair beam effectiveness is waaaaaay more cost effective.
@kerbalator shift rigth click sells all of that type
shit left click will replace all of a type if upgrading from the same type (vent to higher upgrade vent, capacitor, or fuel cells within the same tier)
@dillybar9876: not sure if the prestige bonus applies but it was going up from 7.5 mil to 7.75 mil IIRC.
However, that's moot becaues the short lifespan of protium means that it will quickly overtake a nef build with the constant increases.
However, that is also moot because exotic particles is calculated using the lesser two of heat and power, and you get a ton more power than heat so you want to maximize heat anyway (after a certain point: power gives you upgrades which let you maximize more heat, but it's not worth getting protium for that short time period when you have to switch over anyway)
@Friction88 Cells will always evenly divide its heat among every adjacent component. You'll notice CVCVCV has two vents that each have two cells touching it, whereas VCCVVC only has one vent adjacent per cell.
What's up with all the various gem types? As far as I can tell, most of them are not even used? And books cna't upgrade as much as staffs. Or is my game glitching and i'm missing out on content?
Am i missing something? the skill in between metal detector and golden clicks is locked, even though i don't see any upgrades available between fire mage and king midas
Tip to everyone: yeah the jump is unresponsive but it helps if you just hold down the key even before you hit the ground. Unlike other games you don't need to be on the ground before you can input the jump command. This is also helpful in certain levels where you *must* jump as soon as possible multiple times in a row, just hold the button down instead of trying to do it by reflex.
Artillery is too weak. It's only effective against clumped enemies but enemies always spawn in long streams. Thus you must use soldiers to block, but soldiers are bad. This also requires two closeby building sites. Also, if you don't use enough soldiers and there is a leak, the targeting algorithm will have the artillery hit the lone soldier farthest away rather than the clump that your soldiers are blocking, making it very inefficient. It's also very pricey. Two archers are better 99% of the time. Of course the final upgrade makes the tower fire completely differently and has its own pros and cons but it is very useless until then.
Some feedback: Archers are overpowered. Literally every level can be beat using 90-100% archers. There are a few reasons for that based on the game's design.
1) Barracks are near useless. Later levels enemies do high amounts of damage and there are many special effects that negatively affect soldiers. Exec/blazefang instakill, poison, random end boss/volcano zapping, myrmidons healing from them, inability to block flying, parasites.The few times that you actually need to block, hero + hero summons + reinforcements are more than enough.
2) Enemies spawn in a constant stream. This means that placing many towers along the entire path maximizes your dps, because towers will constantly have a target to attack. There is very little need to center your towers around a chokepoint, and the limited building sites means you have to spread them out anyway. Archers also have by far the longest range which again lets them be attacking continuously, diminishing the need for blocking.