Oh and it would be nice if the input fields for the auto-resets would show the current value and only submit after confirming via a button since otherwise you may inadvertedly trigger a reset when changing them.
I like this game. It would be nice to be able to see what the last few Prestiges/Transcensions/Reincarnations brought and how long they took since most of the time I am not around when they happen.
apparently the endings multiplicators only work once - they multiply the current value. that way getting them early may be a waste. would be better if they would also multiply the increase in progress.
super medals seems wrong to me - the multiplier is supposed to increase by 20% every 6 tiers after 97, right? but 103 for me has the same multiplier (1.02e3) as 97. Also it is not clear from the description, what leveling it does - does each level enable another 6-tier-multipleier increase?
Autoequip does not replace items and thus is useless as soon as everybody has equipped something.
For manual equipping, can you show the to be equipped item and the ones of the same class equipped by the people on the select screen?
oh, and why are the oil rig upgrades that expensive after lvl 25? to get to lvl 25 you spend about 1B, the next upgrade afterwards is 14B. for 20% increase. really?
can you please enable entering e-notation on the marketplace? and please let me enter something there before choosing what to convert - and do not erase it if I choose something else.
As it seems, Workforce Allocation multiplies with wages, while Apprenticeship does not. Researching the latter brought me from 38B/s (Metal, 430 allocated workers, 18 T4 buildings, 8400% wages) to 38.4B/s
Nice concept. However, balancing is much in need of improvement. 1. praying is worthless - what good are a few M resources when I have got trillions? 2. the market is imba with 1:1 conversions. If you have that, metal rules, since it has the highes yield and can be boosted by wages. 3. wages need modificator keys. ging to 160000% is not fun, even with an autoclicker. 4. resetting the wages to 0 when you don not get eoungh money sucks in that context 5. many research items are underpowered - e.g. Field Experts braught me effective 2% more income. 6. the gods are not balanced as well. In addtion, I found some bugs: a. researches dont turn yellow when gotten through divine act. b. losing some people to wolves while hunting still resets all work forces to inactive. thats 99% less income for me. c. there is an archievement for having all 6 gods - but there are only 4 available. Can you please add that the market remembers what you exchanged the last time?
-Praying is currently a faith dump until I introduce more uses for faith which is soon
-I'm considering adding a cap of 3:1 on the market, but I'll see in a few days
-You can hold ALT and click on +/- to increase decrease wages to max
- Once I release combat, I'll take another look and refine researches as well as adding some more
- 2 more gods are coming soon :)
Will be corrected very soon, sorry.