Yeah, coincidentally, I actually tried ramen recently that had both chicken and shrimp in it. The only problem is that the art asset doesn't really look like ramen now, but I'll think about it.
Then we need an option or out-of-the-way-button to mass desynth or mass sell other than just common. having to individually sell/desynth each item is a pain in the butt and takes a ton of clicks for a full inventory. Can also add the option to lock items so they cant be sold/desynth in lieu of a "confirmation click process."
This is to prevent accidental actions (in this case, Desynthesis but for other actions like fusing as well), as this was frequently an issue players reported. The extra click acts as a confirmation.
Your "Getting Started" Menu item is buried almost at the bottom of the menu list. This should, at the very least be an opening splash for first timers. Needs alerts/notifications for important things.
If youre going to make gold brick gains based on total amount instead of current amount, then just make the boosts permanent instead of reducing once you spend your gold bricks.
Bug. Some recipes dont let you swap out ingredients. IE Broiled swordfish lets the menu drop down but never actually changes from swordfish when selecting another protein.
Recipe Book. Need a way to save recipes between prestige. Also need a way to edit existing recipes after theyre created. Lastly need a way to see the flavor characteristics after a recipe is created, could be found in a recipe book, if there was one.
Should make leftover tickets increase ticket gain by 1% or .1%, whatevers reasonable. Makes tickets that arent spent more than just a useless number and will speed up progression in later stages.
Could use a material exchange or something. that way can swap out un-needed or unbalanced materials for ones we can actually use. Or swap up earlier materials that arent being used anymore into higher tier.
The bones of a great game are here but it needs major balancing and the mechanics feel disjointed. The recipe aspect is pretty cool but the values dont reflect the product in most cases. Once you get fleet the recipes become obsolete in my experience. A food based idle game sounds great and its there, just needs polishing.
Yeah, coincidentally, I actually tried ramen recently that had both chicken and shrimp in it. The only problem is that the art asset doesn't really look like ramen now, but I'll think about it.