Bug - most propably bug/situation not thought by devs. When You barricade patch, so that nobody can go there, and said path has also natural doors on it's path (wach - level with mine carts) it is possible that baricade will be destroyed by Dwarf Expolsion, and another Dwarf will go through said path... AND it is possible for that another Dwarf to be last enemy on whole map (from last wave). Because Dwarfs can not attack normally, and they will not use Sucidal Explosion against natural doors - player gets stuck if He has no money to set up trap that will kill of that one last dwarf.
This did happened to me - exapt I had money to kill off that one annoying guy.
Looks really fun :) But I have small suggestion - allow to get more stars by repeting mission in higher difficulty (example - on normal You can get max 3 stars, on hard 4 and on very hard 5).
Actually game does says sometimes that You will need additional explosives. Still I find it an error to not write that pice of information in red collor to be more noticable, and not alwyas You are informed about that - when replaying first mission from campaing map You will see in description that there is no info about that. So mine point still stands.
Simple suggestions on fixing problem - allow us to acces inventory when restarting mission, allow us to open doors by shooting eoungh bullets and doing eoungh physical damage via meele on locked doors/force player to take required amount of grenades BEFORE he will start mission.
There are 3 items which can destroy or open doors: frag grendae, bomb and tool. You can return to global map any time you want, select equipment you need and start mission again.
Also I've updated game and highlighted text at mission description window which warns player about locked doors.
Game looks good. It seems to have nice mechanicks also... But there are major problems. Firstly it seems like You have no way of opening locked doors without using a grenades - problem is game does not tell You beforehand that You HAVE to take at least one grenade in order to go complete mission. If that is not true than game does pathetic job at showing how else I can unlock this kind of doors. Second problem is that there is no way to abandon mission - You can restart it, but You can not acces inventory in order to take that required grenade to open those doors. I will not give notes for this game because currently I could give it max 2 stars for such cardinal mistakes. I believe that they are easy to fix and when that will be done I think it will deserv 4 stars at least. But for now 2 is max I could give.
Great game, but in mine opinion it would be nice to see some kind of counter for Capital Ships. By that I ment, some smaller units that are dedicated to fight them - torpedo bombers etc. As it is right now - You can counter them only by other capitals, or by really numberous fleet. And please, don't get me wrong - I like how OP they are. I just think there should be small risk that Your emeny is capable to dispatch smaller units that will be able sink those quickly in cases You are relaying on them too much.
Great game. But one think I would like to have - and I hope I am not the only one. When repeting level to get more stars (not 2 additional modes for additional stars) I would love to see indicator which would tell me how many stars I can currently earn. So when loosing few lifes, this indicator would tell can I still get 3 stars, or maybe from now on I am fighting for only two stars.
If I would be to vote now, I would give this game 6/10 points. I will not because it's potential is far greater than this. I will give it more time to become much better and than I will put my vote.
4. I think it would be nice idea to implement more weapons and craft choises. Currently as I advance I unlock more, and more of those. Problem is that every one is better than previous (with some not numerous exeptions). What I suggest is to make it more Tier based - like at certian number of points I can unlock T2 weapons which consist of 3 - 4 diffrent weapons which have their benefits and problems, but are more or less ballanced toward each other.
5. In my opinion it could be interesting to have also ability to place stationary turrets or other "structures", if enemy would become more agressive in attacking players' station.
6. Please, do consider some kind of reverse thrusters. It would be really nice to have them.
7. Shild regeneration over time would be also good feature in my opinion.
6. We don't plan reverse thrusters, we tried it and it just kills the current dogfighting feeling of the game.
7. We have a class system coming soon. One of the classes will have such ability. :)
Also, we've noted your other suggestions. Thanks a lot! :)
Very good game, but so far I could suggest few improvments. In two comments unfortunatly due to 1000 characters limit :/
1. In my opinion it would be better to have my ship twisting, not a screen. It may be interesting but also makes me feeling dizzy and uncomfortable.
2. I can not locate health bar of any kind, despite my best tries. It may mean I am just blind, but I would risk theory that there is none at all, or if it is, it is poorly implemented (note - I can see how relatively strong my shields are by how they looks in game, but that is not good eoungh).
3. I do not know what kind of benefits give me awarding in rank. From what I seen until now, it does not really matter. What matter is what kind of craft and weapons I am using. Here I would suggest to add wingmens (AI controled bots) wich would get better and/or more numerous as player advances in rank. If lost in combat, Player could just return to base to get another. Dying and respawning also should work that way.
2. Health bar is the shield around your ship as you've noticed. During the heat of the battle, we found out that an extra interface for the health is nothing but a distraction. :)
3. Rank has multiple purposes. It shows how experienced other players are. Also the bots (aerie or drones) get more powerful depending on the rank of the players on the opposite team. We also have a rank restricted room system to let newcomers practice with eachother soon.
Great game :) Personally I would enjoy if it's pace would be slowed down a little, and if being stealth for thiefs would be more rewarding than now. Do not get me wrong - it is very rewarding right now, but I think that still it is too easy to take down a guard even on 1vs1. I think that it would be nice if thiefs could have some kind of silent kill (knife in back or something like it).
Great game... But in my opinion there should be more diffrences betwen the same items of diffrent levels. Example - i had a laser sight on level 12 and it had +14% critical damage, +15% head shoot damage. Now I obtained Refined Laser Sight on level 21 and it is not much better than previous - it has +15% critical damage, +17% head shoot damage. So item which is 9 levels higher and is also refined has "astonishing" 3 points of advantage (1% in critical damage and 2% in head shoot damage). That is... Well... It is just pathetic diffrence. Neglictible.
Great game! I like it a lot :) What I would like to have as a small feature is an option to auto-promote my workers when conditions to do so are met (exp + money). At begining of building a shop You want to have control over this, but latter it begins to be just tedious because You want them to be at max promotion.
Maybe I am mistaken a bit, but I have feeling that this part gives to much power for shooting units. I mean - they always were very powerfull due to the fact that arrows are simply going through every enemy in line, but in this part it seems to be most visible issue. Melee units usually are unable even to close in. In every other part this was not a problem most of the time. Maybe it is only my impresion. But other than this it is really great game :)
Game is really good, but in my opinion energy should regenerate faster, or at least should regenerate when I am ofline. Also I think that we should be able to do something with all this equipment that we do not need anymore. Selling is one option, sharing with other users and trading is another and maybe some other possibilites may come up. Also more informations what thinks do would be good (many stuf I can see in comments, but in my opinion it is not a place from which I should learn what +(S) means, and how hero's statistics influace monster's statistics. But apart from those three things - it is really a great game! :)
The game is great, but I would like those messages during the game (the red ones, which tell You what to do) to stay a bit longer, as I have trouble to read them quickly. I understand that most people will not agree about it but my case is a bit diffrent - I have dislecsia (I do not know if I have written it good, but I hope You understand what I mean). So maybe something as "Press space to continue" would be good? But anyway - 5/5.
There are 3 items which can destroy or open doors: frag grendae, bomb and tool. You can return to global map any time you want, select equipment you need and start mission again. Also I've updated game and highlighted text at mission description window which warns player about locked doors.