This level can certainly be tricky. There are only 2 solutions that I have found - a few hints that I hope will keep the level engaging but easier to solve. Hint 1: It is tempting to make a full ring of paths around the outside because there are enough pieces, but that takes up valuable spots for tulips/water - remember only one continuous path needs to lead to the exit (B). Hint 2: If you have a row of 3 or more tulips in a row, it can sometimes be more valuable to remove a tulip from the middle and stick a path in-between. Best of luck!
This game is Awesome! I got burnt out on tower defense games years ago. this has a unique concept and is well balanced. My main issue that i haven't seen addressed is the lack of any pause, unless i am totally missing it :)
Thank you! The pause feature didn't even cross my mind. I now realize that you are constrained by the wave timer. You can't even take a short break to pee or even pause to analyze the bad shading I did on some sprites.
I am now working on the infinite mode update and I will surely implement a pause button. I would've made the update right away but my project right now is a mess and as usual I don't make a backup before major changes. :(
Thank you for your feedback! I am glad that I liked the game. The next game will make tactical.