Nice. Not massively entertaining but short, neat and well-executed.
I have to say I'm liking all the games riffing on Alice in wonderland at the moment.
Nice looking, and fairly historically accurate, but there are a few flaws in the gameplay.
I found archers to be almost completely useless. They cannot inflict sufficient casualties before the enemy closes to make them worthwhile. Charges are overpowered, especially on the bridge battle where you can hold your end of the bridge and keep rotating units to charge the enemy each turn.
The morale system is annoying, so I ignored it one battle and managed to lose with 2700 troops remaining to the enemies 90. A permanent bonus to morale based on how much you outnumber the enemy would be excellent.
completed levels 1-3 then realised I didn't need to play them all in order so i skipped straight to the last level, beat it first time. meh. electical traps are overpowered. just surround your plants with a double line of the better ones and you hardly need to play.
Some great new additions over the first one, but i was a little disappointed by the survival campaign, as it seems to be 20 waves repeated, and things didnt get much more difficult the second time round (apart from a -50% damage debuff on a couple of my guys, but letting them die and reviving them gets rid of that) admittedly ive only played up to wave 25, but i dont want to play the same 20 waves again.