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CALIG0's Comments

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Paladog

Play Paladog

May. 20, 2012

Rating: 2

Also, it takes too long to gather money to unlock new units...please increase the amount gained per kill!

Paladog

Play Paladog

May. 20, 2012

Rating: 3

It would be nice if we could numerically see what our experience is and how much we need each level

Paladog

Play Paladog

May. 16, 2012

Rating: -8

I haven't played yet, but I want to say the graphics are amazing through the intro, perfect, really. The story isn't bad, thus far, but the text needs to be presented differently. It doesn't fit with the rest of the art style, in my opinion. Also, get rid of the noise when you hit "Next," as it is unnecessary, unfitting, and kind of annoying. Time to actually start the game now ;)

Immortal Souls: Dark Crusade

Play Immortal Souls: Dark Crusade

Mar. 21, 2012

Rating: 13

You really need to implement an item comparison - what I mean is when you mouse over say a bat in the store, the stats for your current bat will show up next to it so you can easily compare. Otherwise it is too much of a pain trying to figure out better items. If you want your game to be more popular you really need to listen to the community (not just my input, but everyone's) and implement at least some of the suggestions. Thank you for taking the time to make the game, though, as I know it is hard work :)

The Paint Gunner

Play The Paint Gunner

Mar. 19, 2012

Rating: 5

Can't figure out why it is so necessary to hit "E" to get the paint and leave it behind; can't that just be done automatically when we enter and exit the level?!

Nelly

Play Nelly

Mar. 03, 2012

Rating: -4

ASWD as well please, not just arrow keys!

Heavy Pawnage

Play Heavy Pawnage

Feb. 12, 2012

Rating: 0

Ok, is it me or is the shopping menu music very close to Bastion's??

Theme Hotel

Play Theme Hotel

Dec. 16, 2011

Rating: -2

5 Star obtained as of 19 Nov 2012 :)

Words and Physics

Play Words and Physics

Dec. 16, 2011

Rating: 0

Good game. I would really like to see this developed into a full game; great potential!

iR obot

Play iR obot

Dec. 09, 2011

Rating: -1

Glitch when using too many towers/magnet traps, particularly the magnet traps - it causes the robots to not move, but not die either. Also, the ability to delete the towers and traps would be helpful. That could help solve such glitches, too.

Tasty Planet: DinoTime

Play Tasty Planet: DinoTime

Dec. 01, 2011

Rating: 1

Katamari Damacy, anyone? :)

World of Science

Play World of Science

Dec. 01, 2011

Rating: 183

This game is very well made, graphics are good, sound is good, idea is good...but it's boring. After about 5 minutes it gets super redundant.

3 Slices

Play 3 Slices

Nov. 26, 2011

Rating: -4

Yay! 1929% :)

Trigger Knight

Play Trigger Knight

Nov. 26, 2011

Rating: 4

Very cool concept, but based way too much on luck and having nothing to do with skill. Still keeping it simple, but giving more player control would be much better.

Culmination

Play Culmination

Nov. 26, 2011

Rating: 0

Ok, this game is amazing...except the last level...why do we end up playing as the bad guy....it makes no sense.

Monster Arena

Play Monster Arena

Oct. 14, 2011

Rating: 4

Ok, no energy charging up after beating the Little Giant Trophy..

Monster Arena

Play Monster Arena

Oct. 14, 2011

Rating: 0

There are two Summer Throphies, but no Autumn

Arcuz (Full Version)

Play Arcuz (Full Version)

Sep. 15, 2011

Rating: 0

Ok, seriously, the enemy difficulties are very disproportionate. The ones I am able to kill give me little to no experience, so leveling up is out of the question. And getting killed in one to two hits by a single enemy, fine, but I'm surrounded by many of those enemies and it takes like 7-10 hits to kill just one! This game seriously needs to be better balanced.

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