I haven't played yet, but I want to say the graphics are amazing through the intro, perfect, really. The story isn't bad, thus far, but the text needs to be presented differently. It doesn't fit with the rest of the art style, in my opinion. Also, get rid of the noise when you hit "Next," as it is unnecessary, unfitting, and kind of annoying. Time to actually start the game now ;)
You really need to implement an item comparison - what I mean is when you mouse over say a bat in the store, the stats for your current bat will show up next to it so you can easily compare. Otherwise it is too much of a pain trying to figure out better items.
If you want your game to be more popular you really need to listen to the community (not just my input, but everyone's) and implement at least some of the suggestions. Thank you for taking the time to make the game, though, as I know it is hard work :)
Can't figure out why it is so necessary to hit "E" to get the paint and leave it behind; can't that just be done automatically when we enter and exit the level?!
Glitch when using too many towers/magnet traps, particularly the magnet traps - it causes the robots to not move, but not die either. Also, the ability to delete the towers and traps would be helpful. That could help solve such glitches, too.
Very cool concept, but based way too much on luck and having nothing to do with skill. Still keeping it simple, but giving more player control would be much better.
Ok, seriously, the enemy difficulties are very disproportionate. The ones I am able to kill give me little to no experience, so leveling up is out of the question. And getting killed in one to two hits by a single enemy, fine, but I'm surrounded by many of those enemies and it takes like 7-10 hits to kill just one! This game seriously needs to be better balanced.