Now we have reached the point where the numbers have grown so big that even the exponent has to be given in scientific notation. Just wonder when the first idle game comes out that uses Knuth's arrow notation because normal notation just isn't big enough anymore xD
Getting 4 splash in the last shop is one of the worst things that can happen. You can just resign in that case. Impossible badge is infuriatingly random. I got to Gauntlet level 7 so often but surviving even 1 round there even with full live has a chance of 10%. Definitely too much RNG involved.
I honestly agree, especially the music in the beginning. But the music and the level are designed around each other, so I can't change that. The music gets less annoying later, I promise :)
Blood Rage Trinket seems kinda pointless. Overkill dmg on Warrior makes little sense as he is the tank guy who deals rather few damage points. Something to make him tankier would seem more appropriate, like a block or dodge % trinket. Also apart from the very first few runs I don't see much point in Paladin class.
Really cool little game. Spells and skills add quite a bit of tactic to this game. No real grinding streaks where you only make tiny progress. Excellent balance! Want to see more from this dev
Just read a couple of those dev responses in the comment section and I can already tell I should avoid this game like the plague. Annoying and defensive tone. Too bad Kong keeps badging games like this....
Thank you for your opinion. We like constructive opinion, no matter if is a bad opinion of something. We learn from our mistake, and we for sure work in a project to be something more than many of "fast response" players argue in their comments. Is not a secret many of the players just like hunt badges, and will "troll" (not have another honest word) the game just because they delay 10 minutes getting it. The response is according to the lack of criteria of the one who wrote it
After finishing the game with all classes I think that this is easily the best Rogue Fable ever. Very balanced and very differing playstyles amongst the different classes. Even for veterans of older games in the series it's still a big challenge but it's never unfair. Every run is doable, but you have to play extremely careful in those tough situations. If you feel like you can't beat the game, keep improving your tactics. The learning curve is pretty steep
perfection
[per-fek-shuh n]
noun
1. the state or quality of being or becoming perfect.
2. the highest degree of proficiency, skill, or excellence, as in some art.
3. a perfect embodiment or example of something.
4. Rogue Fable III
I honestly agree, especially the music in the beginning. But the music and the level are designed around each other, so I can't change that. The music gets less annoying later, I promise :)