Another pay-to-win type game, that 'forces' you rewards you for signing on every day, as well as multiple times a day, rather than for actually playing the game and/or being good at it. The actual PvP combat is lame, because it's all about who has higher level cards, and there is very little skill about it.
Apparently the medium badge is 100 times harder to get than the hard badge. I got the hard badge on my first try, and am struggling mightily to get the medium badge.
Half the game is spent watching animations, which makes it very slow and boring. It also takes forever to get stamina so you can actually play the game or do research.
This game is impossibly difficult. For example: those catapults, or whatever they are, take like 25 shots to die or 4-5 spell hits. Yet they take away 30% of my life with each shot. I can't think of any way to get past them without blowing through half my inventory of healing and energy shrooms/potions. After 2-3 of these, it's instant game over since you have no inventory left.
Is there a way to keep the game running when the browser window loses focus? I hate when games auto-pause when I click on something else on my computer.
This game is literally 90% holding down the space bar to cycle through useless and seemingly never ending text. How does anyone find that fun or interesting?
A decent game, but the hints for level 21 are confusing. You can't turn the objects left/right, but rather clockwise or counter-clockwise. Sorry to be critical, but it drives me nuts when I hear someone say to turn a screw 'to the right, which just makes no sense.
@b3chy - I finally figured it out. For some reason, I never thought of holding down the mouse button to set it as a flag. I tried clicking every other way I could think of, but just not that. The menu is confusing, to say the least, but yes, you can change the way that it works. It takes a while to understand the options, but I did eventually figure it out. Thanks for the information.
How on earth do you select a tile as being a flag/bomb? No matter how I click on things, it always thinks I want to expose the tile. I literally cannot beat the first level, and I've tried about 50 times now.
Moonbreaker: The trick to destroying the moon is to not use your boost until you are just about to reach space. It's not explained at all and is kind of silly, but that's what you need to do.
I accidentally sold my weapon, and now I don't have enough cash to buy a new one. The only possible way I see to get a weapon back is to pay real money. Very bad design.
I need to explain the controls more clearly in the first level, apologies for the confusion