If you are overwhelmed by the party setup possibilities: Try a party consistent of 6 Dragonlancers and only use their three abilities (multitarget, singletarget, selfheal/shield). Have one of them always as a bard to pick up all sidequests.
"strategic battles, deep systems"... I'm at level 2800 of this game and couldn't find any deep systems or even a brink of strategy in those battles....
Jesus Christ, those new Cooldowns on Death Portal and true Death Portal are absolutely annoying and forcing me to play on with the actual set only to see those guys die for 40 minutes at the highest level enemy. That absolutely useless. Please reduce those Cooldowns greatly. Or at best remove them, they don't have any sense!
Way to hard, progressing is just sitting around an waiting antd that feels very boring. Arsenal upgrades should have way greater impact (at least double the bonus). Archer should be able to stay out of range. Cleric should get a heal spell that actually matters.
Entwicklerantwort von HolydayStudios
hello tmd1995, make a Playfab Save and then open it from Google chrome and do a PlayFab Load in the settings menu. This way you will keep your progress :)
--> How should i do this, when the screen gets black right after loading?
An idea concerning Updates: You could give each farming map some new items, 'ingredietns', like copper, iron, coal, herbs, paper, wood, stuff like that. In the base, there is a new NPC which is visiting you. There you can buy a smithy. With the smithy you can upgrade existing items.
For example:
You give: 1 ancient, 3 iron, 2 coal and 10k Gold
You need a level 3 smithy (Smithy level can be bought with money, as additional gold sink)
You receive: 1 Longsword
So you are able to upgrade your old stuff, there are lots of new items you find while farming and that's a huge plus for farm maps. A similar system copuld be used to upgrade Skill books. There is a monk or a scriptor or something like that, mechanics are the same, you get slightly better versions of the exsisting skill books.
And of course you can implement new stuff with this crafting mechanism.
By the way: Great game, thanks for your work!
What do you guys think of this idea?
Yep, we're actually working on the crafting system right this second... it will look slightly different than what you suggest but it will be pretty similar!
I think the animation of the archers is quite to long when farming. I've seen, that those archers are aiming for a second and if the target was slain from another source during that time, they won't shoot. When farming, this occurs multiple times in a row, thus, leaving those archers rather bad.
Just had an incredible boost on farm map 1 'woods' in respawning with the slimes. There were additional red ones with spikes and they respawned so fast, that i got around 10 kills per second. But suddenly this is gone and the red spikey slimes have also disappeared. How do i trigger this 'event'?
you can clear your cache on the options of the Firefox browser. that way you can keep playing on firefox :)