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CPTdune's Comments

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Yet another Merge Game

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Mar. 28, 2020

Rating: 1

Adds overlaying half the screen is pretty dumb.

Incremental Adventures

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Sep. 13, 2019

Rating: 2

Cant get anywhere near my highest floor, that's after spending all night trying to catch up. New update is garbage and really makes it not worth playing.

Incremental Adventures

Play Incremental Adventures

Sep. 03, 2019

Rating: 4

WTF is with the jump in difficulty at lvl 23? Absolutely crazy how much more difficult it is than the previous level, been here for over 24 hours.

Idle Sword 2

Play Idle Sword 2

Feb. 10, 2019

Rating: 2

Agree with others, can't load the game. Deathsblade01 comment from Feb 3 describes the problem exactly.

call click()

Play call click()

Oct. 06, 2018

Rating: 14

Way too much clicking to get going.

Immortal Hero Idle

Play Immortal Hero Idle

Aug. 11, 2017

Rating: -1

Slows down like crazy once you're farming the low 100s. Takes hours and hours to get it do a point where the points will make a difference enough to rebirth again.

Idle Raiders: Second Run

Play Idle Raiders: Second Run

Mar. 03, 2017

Rating: 5

Painfully slow gold grabbing and general game speed, at least at the start. Huge turnoff from continuing on, and I really liked the first one.

Developer response from pitforest

We want to improve it! We started slowly buffing gold gain in 1.0b and will continue to do so (just trying to avoid going overboard and suddenly players end up with too much devalued gold that they don't know what to do with).

Idling to Rule the Gods

Play Idling to Rule the Gods

Apr. 03, 2016

Rating: 1

Really hate waiting for the shadow clones to build every time I rebirth. Gets tedius just sitting around and waiting for 10 or whatever clones to be built so you can get back to the real game. Just a pointless funnel in my opinion. At least let us work on creation also, make it so shadow clones can be built in conjunction with one of the element types also.

The Perfect Tower

Play The Perfect Tower

Mar. 30, 2016

Rating: 3

Still feeling like defense is way undervalued. I ALWAYS die to one shot from a large universal cube, and for the most part I am doing my best to balance damage/health/universal resist. Would really like to see things damage decreased significantly, including my own as long as I can survive some hits and make use of things like nova and absorb.

The Perfect Tower

Play The Perfect Tower

Mar. 25, 2016

Rating: 5

"Out of memory" error at level 1012

The Perfect Tower

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Mar. 24, 2016

Rating: 1

Absolute damage reductions aren't worth it after the first 20 waves, too expensive for a tiny percentage of reduction.

The Perfect Tower

Play The Perfect Tower

Mar. 23, 2016

Rating: 1

So new edit, have been going as ham as possible here, and I agree that the defenses aren't really worth trying to keep up with later on. It's all about one shotting stuff. Really like the idea here though!

The Perfect Tower

Play The Perfect Tower

Mar. 23, 2016

Rating: 1

Why does white damage reduction in both flat value and percentage so much less than the other colors?

The Perfect Tower

Play The Perfect Tower

Mar. 23, 2016

Rating: 1

Another thing I would mention, is the specific defenses (i.e. white/red/blue etc) really need to be cheaper. The universal defenses should be unlocked early and scale fast, but as it stands now it just isn't effective to put defenses into each and every one, it costs way too much for 2-5 damage resistance. By the time you have the all at 2 damage, the enemies are dealing 4-5x more than that.

The Perfect Tower

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Mar. 23, 2016

Rating: -2

Rewards are much lower while the difficulty got harder, wouldn't call this balance. The blueprints really aren't that worth it either, putting a point into damage only saves me 4 (for example) white blocks. That's a lot of effort for ONE starting damage. They need to be re examined as percentage bonuses, as it stands now there really is nothing that makes it easier to start over other than how many more white blocks you start with (which by the way is half as much as last night). The balance update is really awful today, it is harder (on "easy" mode) for less rewards.

Idle Sword

Play Idle Sword

Dec. 06, 2015

Rating: 1

Would really like to see an expansion of the auto sell. Something like, Auto sell all whites/blues etc. And no matter what any item with combo charges should never be sold. basing all items off level is useless when gold is so much better than white, obviously.

Decision:Medieval

Play Decision:Medieval

Oct. 22, 2014

Rating: 4

Great game.

Clicker Heroes

Play Clicker Heroes

Sep. 21, 2014

Rating: 2

over 400 souls and I still feel weaker than before this last set of updates.

Clicker Heroes

Play Clicker Heroes

Sep. 17, 2014

Rating: 12

Kind of a small thing, but might be pretty neat. But since hero buff points are every 25 levels, why not have another key for us to hold that does +25 per click vs the 10 or 100. Like I said, small convenience thing for later levels.

Clicker Heroes

Play Clicker Heroes

Aug. 22, 2014

Rating: 4

Not worth resetting anymore. It's already a bit too long between upgrades as it is.

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