Liking the game! I feel the combat is a tad lackluster, however I am finding hidden little mechanics that are making it more enjoyable and less simplistic. Thanks for the fun play. No suggestions other than to keep making games. :)
Catch A Snail is rigged. It's hardly about skill. Getting a high combo depends on whether you get one that spawns too far from the latest one, because that often happens and your bucket physically cant move fast enough to catch it. Fix?
I think you should be able to upgrade all of the non-important things as well, like your Ping's image, the background, the menu, etc... just a lot of random upgrades. I think player's like that sort of thing. And you can add quests for those, too. + this if you would enjoy an extensive upgrade system :)
Amazing game. The combat requires such strategy, and the story is amazing. The achievements require multiple playthroughs to become good enough to get, which is good for a game. I've beaten it twice now, but I think I still have some playthroughs left. Only criticism: Do not end the game at the end of the battle. Maybe give two options: if you let the enemy faction live, then they rebuild? And if they die, then you just go about becoming stronger?
Amazing game. 5/5