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Game comments and reviews
Jun. 09, 2013
Great tower defence game, I like the shadow of the colossus element. However there are too many bugs, for example save files being lost and issues with the Champion ignoring orders, getting stuck or just not attacking.
Jan. 04, 2013
Definitely agree that the daily quest rewards need improving. 1x Revive potion for defeating Grander Clank on floor 45. I used more than that just to get to him! :p
Nov. 25, 2012
Once you get a level that is too tough there is no way of increasing your levels leaving you stuck. The occasional camp training is good but their needs to be a way to replay previous levels.
Sep. 30, 2012
Is there a way to get rid of heroes once they have joined the party or are they permanent?
Sep. 09, 2012
Very fun, but would really appreciate a low-quality graphics mode, it gets very lagtastic on crap computers in the later rounds. Also tower bonus shrine things could have been a bit more beneficial (10% off purchase?).
Jul. 21, 2012
How do you get rid of the bubble-shooting guns in level 8? And the knife stops working too. :(
Jun. 30, 2012
Love the poetry, kind of reminds me of reading Edward Gorey for some reason.
May. 23, 2012
I really love the grid structure, so when the block enemies become involved it becomes like a maze. An autofire upgrade would be cool though!
May. 18, 2012
Do the level ups do anything after all the uploads are bought (because there isn't a level cap?). Also is the nuke hitting timed, it seems very random.
May. 16, 2012
Good game, the nuke hitting seems too random though, like when your doing 80+ with spiked wheels then it hits? Needs fixing.
Apr. 14, 2012
Nice unique game, although would appreciate a hints system for the less smart players like myself. ;p
Mar. 29, 2012
Completed both the save files but can't access gold yet. Go back to the other two and it won't let you click Start Missions (helicopter) on either.
Mar. 25, 2012
I agree about the lack of tutorial. No explanation of what to do at the beginning (what do different tiles do? What are the benefits of store items? Tech Skills? Inactive trophy items in inventory? etc etc). The style is nice, but a clearer introduction is an absolute must.
Mar. 23, 2012
Love the concept but far too laggy on my average laptop, even on the Simple quality (this is in Opera and Chrome). Game loads speedily enough though, its just in game.
Mar. 15, 2012
Beautiful and very surreal. Really liked the 3D spiral effect in the sea level and all the unusual character designs, it was like a trip down the rabbit hole! Good work!
Ok, Sasha is just a pig.
Jan. 29, 2012
Very addictive, perhaps could use a bit more explanation how the factions/allegiance system works as I'm totally confused. And are ward towers-rangers and guard towers-warriors etc linked? Also, why you don't always get upgrade points upon leveling (lv 19, went to upgrade screen but no points to spend). But anyway, love the challenges and different ways to play each level though! Good job :D
Jan. 24, 2012
Following the strategy guide exactly but still struggling with the two rivers challenges, seems to be a great deal of luck involved!
Jan. 21, 2012
Beautiful game but would like to see some improvements: the achievements should have some in-game benefits (higher starting money etc); you should be able to use unlocked towers from later on in earlier levels (once unlocked of course); and the challenges are very very hard, maybe slightly higher level barriers or a hint or two would be nice.
Jan. 19, 2012
Nevermind, fixed it! It wasn't working in Chrome thats all.
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