Very enjoyable game - for the first few levels. After that, the lag becomes too much. Last wave of the fifth map took over an hour - again, a wave, not a map. Missed fireballs because of lag.
The game is absolutely beautiful, but that doesn't mean anything if it can't be played.
We are sorry you think this way Cactusgrrl, is there anything specific you didn't like about the game? Please do let us know so we see if we can do anything about it.
Played this version after RFIII - this was fun but number three is definitely an improvement (you can't accidentally enter dangerous terrain, regen instead of shrooms,,...).
6 days for the badge...
Idle games do need "patience,time and strategy", but games should also be, yaknow, fun to play? Why would we invest our time in something that isn't fun? If it wasn't for the badge, I would've stopped playin this after five minutes, and I'm sick of playing it now. It shouldn't take almost a week of playing to get to the good part.
I don't know how this game got badged, but I think the devs might be regretting it now...
Hipsters are unlocked after 12 zero-star ratings (people automatically rate you 0 stars if they can't get a room, so if you're going for this one, just demolish all/the majority of your rooms).
We are sorry you think this way Cactusgrrl, is there anything specific you didn't like about the game? Please do let us know so we see if we can do anything about it.