Cadfan's Comments

Game comments and reviews

Liquid Measure 2

Nov. 23, 2010

1

Your game was fun but the higher levels didn't get difficult enough. I give it a 4.

Little Protectors

Sep. 04, 2010

2

I really like the game. Its actually more complex than Protector in some ways, because the things you can adjust seem to be more meaningful than in some Protector versions. Its also a lot easier to learn... the latest main Protector game was really tough to get into. Oh, and this flash doesn't crash my system, which is nicer than normal Protector too.

Eternal Red

Dec. 04, 2008

0

The game is decent, but its very slow, and very long, and the gameplay doesn't change enough over that time period to make the duration worth it. It needs to be shorter and snappier.

The Imperium

Oct. 19, 2008

0

Unless I'm missing it, you need a way to get troops from all of your different areas together for a war, then back home.

Orbs

Oct. 12, 2008

0

I'm on stage 44. So... every stage up to 44 is beatable. :-)

Orbs

Oct. 10, 2008

0

I gave your game a 5. It could be improved though, if you touched up some of the dialogue. I know there are translation issues, but it is what it is. I also think that more information about exactly what your upgrades do might help. Either that or make it easier to reset your stats, so that mistakes can be corrected.

loops of zen

Sep. 23, 2008

0

The game is nice but the badges don't seem to work right. Maybe my connection to the Kongregate server is squirrely. It keeps telling me that I've only completed 3 levels, but I've done 9. The problem probably has to do with leaving and coming back.

loops of zen

Sep. 17, 2008

0

I like this game, but I had to give it a 3. You need to change the colors so that it is easy to tell where one piece ends and another begins.

Battalion: Nemesis

Sep. 06, 2008

0

Gotta rank this game a 1 until the save feature is fixed. Its still not.

Modern Tactics 3

Jul. 24, 2008

0

Omega- In a stealth mission, you always have the first two characters on your list. So make sure they're characters who are very good at stealth missions. Usually this means characters who can fight well at close range, but your strategy may vary.

Dungeon Defender

May. 23, 2008

0

I really like this game. But it needs documentation. Apparently some heroes create a burst when they enter the porthole into the dungeon, and that burst auto-kills all of your minions in its range. This keeps you from camping the spawn point. It would have been nice to know that about 4 minutes ago.

Music Bounce

May. 11, 2008

0

There should be a "play correctly" button for after you win a level, which would play all the music on the intended beats.

0

Fun, quick diversion.

Gravity Course

Feb. 21, 2008

9

I gave this game a 3... I had a game like this when I was a kid that I LOVED. But it also had more options, like enemy turrets to shoot, walls that ricochet bullets, walls that did not, etc. I will be sure to play the full game, and maybe I will rate it higher once there is more. Perhaps consider items to heal your ship, or gravitational effects?

Fish Eat Fish

Feb. 21, 2008

0

I gave it a 3 because of the poor documentation. Once I figured out what the heck I was doing, it was maybe a 4, but I shouldn't have to guess at the rules. Just tell me what I'm trying to accomplish.

Thr-ust-eroid

Feb. 11, 2008

0

Decent game. Its not unique by any means, but it is well done and I enjoyed playing it. I gave it a four.

Infine Ways

Feb. 11, 2008

2

I want to like this game. But losing everything every time you die is awfully unforgiving, and the slightest tap of the keys tends to move you further than you expect- and of course, straight into spikes, lava, lasers, etc.

Protector

Feb. 06, 2008

0

On most levels, absorbing monsters aren't as bad as people seem to think. If you have a balanced strategy, you kill the absorbing monster anyways. You might end up with a boss monster looping, but if you were careful, balanced your strategy, and had some lives saved up, you make it through.

Defender

Feb. 01, 2008

0

I'm pretty sure that an enemy can only have one status effect on him at a time. This really reduces the strategic options. Whenever I poison an enemy, then shoot him with a green generalist, the poison status goes away. This also reduces options pretty significantly.

I gave it a five. It didn't do every flashy thing a game could do, but what it did, it did very, very well.