Not really that game breaking, but I just found out that the in-game clock is a bit slower than real time.
It counted 570 seconds after 10 minutes of waiting.
A small thing, but I don't really like that I need to give 2 more clicks to upgrade a card. Kinda waste of time to have to close the window every time you upgrade a card.
There's a bug when you prestige while making a construction. While the prestige reset the constructions, the one you are building will be resumed after the reset.
Nice to bulk all stats on the tooltip, but the base should still be displayed such as "base(total)", so we instantly know the price of upgrading the stats.
In my opinion the base is more important than the total lol
Please undo the "no auto-stuff while resting". 1º because I want to rest with bless active, and 2º because you get insta-killed at later levels if you get attacked without bless/shield/stealth, including when you just open the game...
Please make it so that if you click/space while he's in battle, he will not go running.
It's kinda hard to be so precise to try and stop him when you have a fast build at high levels, where the monsters have more range...
the efficiency of cure is kinda weird right now, as the healing per mana goes down from lvl 1-4, then starts going up until it reaches the same efficiency of lvl 1 at lvl 10, only then to gain a real increase...
Drastical decrease in leveling with fast learning costing so much is really sad.
At lvl 14 the monsters are already lvl 27, making me stop to rest at every 2-3 monsters. It would be ok if the rest was a little faster, but it has been nerfed too...
Makes me wonder if its better to just let it die around lvl 10 every time instead of wasting time to rest
Needs some in-game configs (such as disable particle effects), as it gets really hard on the CPU when you have more than 20 meteors a second being dropped. :(
I've added an option to disable particles, as well as an option to disable Time Warp visual effects. That should help a bit. I've also fixed a bug that I think could have been causing quite a bit of slowdown, so that should help too. Thanks for the feedback!
Glad its helpful.