*Conquering the very VERY final region in the world, and me coming back scarred in battle*
"Catherine Von Conqueror the Fourth... Touria now rules all of Ederov."
"Fufufu you're fired"
While logical, it has to be handled carefully if I make any kind of feature that makes you guys lose what you gained since this is an idle game and things take a long time to get ya know. Like imagine if I made it so you can lose battles and you spend weeks preparing for grey isles > lose the battle and need to wait a few more days to try again, that would be awful! However I am probably going to let countries rebel against you if you don't manage your troops carefully but I will be sure not to make it so you guys lose days of progress if it does happen! ~Taiga
This game had a lot of potential, but broke it's promise with such unbelievable poor design. -The cash shop is overpowered -The reg. items are underpowered -Enemies don't correlate properly to player level -Text is somewhat unreadable and confusing, allowing for many mistakes -Materials are a grind and extended instance-based levels are MEANINGLESS -Graphics options don't do much -Ughh! [Everything].
Hey, guys! If you finish the dungeon on normal with your custom character, then it BECOMES the character you can use in your other party slots! So, basically, if you finish a dungeon 3 times with new characters, all 3 of them may become your custom characters! [hopefully].
I wonder if you could create a custom Smelting page where we could actually control what's being smelted [i.e. I want to smelt iron and iron ONLY, instead of smelting Limestone, coal, and Iron to make steel]. That would be nice.
To those complaining about car parts now appearing in races:
- In most cases, parts have to be attached by two [or more] other parts that connect to the seat. [Basically, the part can not have a point where it pivots uncontrollably.]
What's the difference between colors? i.e. Green = decent, Blue = good, yellow = ? I mean, yellow cards are RARE, but they seem to lack in performance towards the blue cards.
While logical, it has to be handled carefully if I make any kind of feature that makes you guys lose what you gained since this is an idle game and things take a long time to get ya know. Like imagine if I made it so you can lose battles and you spend weeks preparing for grey isles > lose the battle and need to wait a few more days to try again, that would be awful! However I am probably going to let countries rebel against you if you don't manage your troops carefully but I will be sure not to make it so you guys lose days of progress if it does happen! ~Taiga