Tip for the beginning: An advantage in numbers is a huge advantage in power. A fleet of 80 can take on several waves of 40 ships at a time, meaning that 80 ships on one planet could overpower 200 ships over several planets.
A tip for the final level: The enemy's gate is down.
I found myself wishing that attack power could be upgraded. One average damage missile which is small and difficult to hit with hardly constitutes an "Unstoppable Juggernaut.
Well. That's done. I don't like the way that people have been complaining about the difficulty. The controls are very smooth, and the game is fairly lenient as far as what counts as a collision. The difficulty was hard, but I think that's a good thing. I don't believe that I was cheated. After coming back to it once or twice, my average score increased by at least ten points each time. The game's not broken, it just takes practice.
What a great game. This is most certainly the king of all snake games. Perhaps I haven't played far enough to see it, but it would be nice to have some kind of very slow-mo, or even turn-based snake puzzle, focused on thinking more than reacting. Also, the controls aren't perfect. It might be the software's fault, or perhaps my computer isn't fast enough (which would surprise me) but the reaction time of the flash game is not nearly as good as the reaction time of my keyboard.
Bug: I had a quest "find 10 gemstones" I was in the middle of the quest, and had found all 10 when I decided to ascend. After ascending, 10 gemstones was permanently in my inventory, and would not be sold to the shop. I don't think that the gemstones are using up my encumbrance.
I really love the idea of this game, 1-button games are usually pretty fun. I don't agree with all of the people who are saying that the levelups should give more starting gold. I appreciate that this game is playable without any grinding. I do, however, think that the dragon is a bit overpowered, with only one item capable of defeating it.
I don't think I've ever played a video game with a scene as sad as #30. I don't recall any games that have actually made me tear up, and this one had me raining from the eyes. Original game: 1/5 for gameplay. This: 7/5 for storyline. I've been hoping to find somewhere that I could watch the cutscenes without suffering through the shambled together shooter game, so thanks a million for posting this.
Nicely done. The controls are very smooth, and the graphics are okay. My suggestions would be to make more than one type or size of spike, and to cause difficulty by having more spikes on screen, as opposed to such fast ones. Also, spikes detect you based on their x*y rectangle. You might want to write some better hit detection than a simple hitTest(player). One method is choosing points in the spikes, and finding out if they are closer to the center of the ball than its own radius. (High scores would be cool too. :D) Other than that, it's looking like a pretty good start.
I agree...