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Game comments and reviews
Jan. 31, 2017
Is it just my browser or why are so many graphics missing? Seems like half of the cards only have the red gears on them. The special event start screen says "loading..." instead of a picture as well...
Aug. 10, 2013
You should be able to sell goods for more silver. You spent the time for their production and the marketg price is lower than the silver you get in that time from your counthouse... There is really no incentive to create and trade goods -.- So why the hell are there merchants all over the country?
Jul. 18, 2013
Scale 2: First let the stone ball drop and a "+" fall on it. It should get enough speed to fill the gap left of the stone block. Then try to do the same with the brown ball. But it took me several tries until the brown ball had enough speed from the "+" hitting him to roll to the left.
Developer Reply
This is a unexpected solution! :)
Hi Tapir, no, you don't have to stop it completely, but perhaps the gap under the moving parts should be bigger. Also it is more or less luck if you get a ball between the moving parts. The "separator (lift)" spits the balls out at at a wrong time and if you try the other route, ... as I say much luck needed. I took at least 50 Times to get a Ball between the moving parts but then it was stuck as described before.
as @mendelde says, level "scale 3" is not a timing level. :)
Jul. 17, 2013
There is a bug in lvl 3: The moving parts at the bottom dont let anything fall through because they move too fast. The ball gets stuck between them because everytime it passes the hole in the middle, it only bounces back up from the edge. There has to be more time for the balls to fall in.
scale 3? will it be easier if the moving part is stopped? :)
Its a lot like a game where you had to turn all humans into vampires but you were not allowed to touch priests. Can't remember how the game was called, but I liked it. So not much new potential here, but still was fun to play.
If you would like to experience, you will find this game has many different elements than the one you mentioned.
Jul. 16, 2013
Axe-lent Game! Simple mechanic but keeps the fun up!
Jul. 09, 2013
I miss an option to save between levels.
Mar. 26, 2013
Seems you need a server upgrade - the Game has longer loading times every day... especially now where many users have holidays and are online. You should consider an upgrade if you don't expect users to quit the game soon.
Mar. 23, 2013
Badges don't work properly for me, too: I have all 7 towers (fully upgraded) - medium badge still says "4 towers". I have all Zones ecxept from the outland green and captured, counter above says 100% progess but hard badge says "best so far: 35" Despite all that, its worth playing it. I'd prefer, if danger level would influence how many zombies there are in the other missions on this part of the map. When I was still at a low level I preferred mines to help me defending generators or killing bosses - just mine nearly the whole map and the rest will be a piece of cake.
Mar. 12, 2013
How should you even try to avoid the flying spikes if you hardly see them with that insane speed in space? There is too much luck needed...
How should you even try to avoid the flying spikes with that insane speen in space... I barely even see them. Too much depends on luck there...
Feb. 28, 2013
Isn't there XP for zombie attacks on your Compound any more? I miss the popup telling you how many experience you got by surviving the attack and killing the zombies. It was there before the last update, but now it's the second time that it doesn't show up.
Feb. 26, 2013
Finally a Fuel Generator!! Thank you, thats a big step forward... I recycled all supplyboxes yet because of the high key prices for just one Item but perhaps this will change now.
Jan. 03, 2013
By the way - why has the wish of an offline version such a bad rating? Wouldn't change a thing - except some cheats one day. There is no real coop-action anyways.
I don't get it, why my survivors need tons of time to sort a pile of junk, but ALL the junk gets into my storage at once - who carries the junk at once? That's just unrealistic and forces to have large storage capacity. It would have been much better if removing junk gives you an additional income of recources into your storage. Nevertheless the Farm can be harvested any time and the food is just fine to eat. I would accept if you had to wait there for your food to grow but the junk is just bad. Second thing I just hate is upgrading: what are the survivors doing in that time? Why can't I tell some of them to speed up the upgrading as a job?
Dec. 05, 2012
I miss a quicksave feature - it is annoying to loose in a difficult fight just before you had finished him off... then all has to be done again.
Dec. 02, 2012
The music gives me the good old creepy Diablo 1 feeling.
Nov. 17, 2012
I really like this game - simple idea but many possibilities. And with the included editor there will allways be new levels to come =) Nice work!
Nov. 11, 2012
Somehow the game reminds me of "The Witcher" when you walk through the wheatfields with for the midday bride quest. Really nice piece of artwork!
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