After all the upgrades you can get (using acronyms) 24 DSPs, 10 SCFs, 10 LJs, 10 RQs, 15 CDs, 3 GGs. With Direct Aquafarmers you can have a stable pop of 45. This is assuming you don't assign jobs.
Before the upgrade Organize you can get (using acronyms) 20 DSPs, 8 SCFs, 8 LJs, 8 RQs, 11 CDs, 2 GGs. With all of the other upgrades and Direct Aquafarmers you also have a stable pop of 33. This is assuming you don't assign jobs.
Before the upgrade Centralize you can get (using acronyms) 19 DFBs, 19 DWPs, 19 DSHs, 8 SCFs, 8 LJs, 8 RQs, 11 CDs, 2 GGs. With all of the other upgrades and Direct Aquafarmers you also have a stable pop of 33. This is assuming you don't assign jobs.
Before the upgrade Build It Together you can get (using acronyms) 14 TFBs, 15 TWPs, 15 TSHs, 6 SCFs, 6 LJs, 6 RQs, 6 CDs, 1 GGs. With all of the other upgrades you also have a stable pop of 18.
Not what I would call a fan of platform games but aside from two frustrating parts it was a fun experience.
In case you want to know the two spots they are the two tall double jump platforms and the second snake obstetrical course.
Thanks for the feedback! Coming back across the snakes can be difficult for sure - now that we have decided to have a challenge mode we will take a harder look at difficulty for the next chapter!
I currently have one pouch and am leveling it up by the looks of it I wont be able the gold amount I want with just the one, I wont be buying a new one until I max it though. So I am wondering if anyone knows if leveling effects just the items individually or not. I ask because I have a max level fire orb and in the store it says that the fire orb is max level.
for some reason there is a long delay between clicks and actions when it even registers the clicks. If I knew how to solve it I might play it. As is it is, this is just an exercise in frustration which I will not play.
Ok, I have researched block I can use during the round but the workshop wont let me access it. I went for Utility first and have researched up to Nova in Defensive.
Things I've learned, that I don't are told though I might have missed the first one.
1. Putting your mouse over the tower shows you its range.
2. Clicking it will make it so you don't have to hover.
3. You can click through menus, useful if you don't want to close the menu to click the tower. Not so useful when you are in town and accidentally find the spot that will open another menu.
Got this message today while trying to play.
The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings.
It might just be the snow storm that hit my town messing with my connection or something, but thought put this out just in case.
Yes. This. How I HATE this. Firefox? Safari? Usually the culprits here. Unfortunately it seems this is due to their implementation of WebGL and the way they allocate memory to the browser. Seems to happen more in 32bit browsers. I would try a different browser, and see if that clears it up. If not, let us know, and we will see if we can help further.
Thanks for the feedback! Coming back across the snakes can be difficult for sure - now that we have decided to have a challenge mode we will take a harder look at difficulty for the next chapter!