this game's color scheme is BS. Whose idea was it to put white on white? How do I know when I'm about to make contact if I can't SEE the freaking thing? :/
I'll be doing really well, then BAM dead. And I would have no idea I was about to die...
It's a great *concept* for a game, but it's severely flawed in a LOT of areas:
1. The play field is big, ships and bullets are small, and bullets travel so slowly that opposing ships pretty much have to fly into your bullet, so it's all about luck, not skill. This does not make for fun gameplay.
2. Your fighters *should* be useful to distract enemies while you take them out, but your fighters have a tendency to fly off the top or bottom of the screen, and there is no way to pan the camera up or down. You expect us to shoot targets we can't see?
3. Hard mode is more or less impossible, from my experience. I've tried everything. I always lose on mission 3. You simply don't have enough resources to deal with the amount of enemies that spawn.
Good idea, bad execution. 2/5