At 5^21, both the green and red bars give me $10/click, but I lose $10 tick. The ticks are considerably faster than my clicks. There's no way to reset and no way to buy upgrades, so I suppose this is it for me. It was fun, but the game breaks too easily and there's no way to come back from it.
Okay, I gave it a good try. My thoughts, and you can ignore them if you wish. * It's a P2W game. You want a thing - buy stuff. Uncool. *Progression from very early on is painfully slow. * It's a bit flat. There's not a lot of content in the game. * It's like you're trying to emulate Crusaders of the Lost Idol and doing a rubbish job of it.
Ye gods, achingly slow. Income needs to increase along with cost of upgrades, so, exponentially. Is there a way of working that into the prestige system? Also, more colours for the balls as they lose health, and more of them. You could angle your game toward the trippy/stoner end of the market.
Cheers, Axenlader, for this explanation from r/i_g: "Basically, the first block convert microchips to cash.
Blocks with hammer create microchips.
Blocks with lightning increase the production of the production blocks and should be placed above them.
Blocks with swirl convert microchips of a color to another one. (microchips have to be blue to be converted to cash)
Blocks with the rectangle increase the capacity of the production blocks (and should be placed under them).
You can stack production blocks with production blocks (of the same color) to increase the production. (and it is the same for blocks with lightning and the ones with rectangle."
Activation percentages are affected by the charge roll. The highest damage weapon with an activation % under the charge roll number will be chosen as long as it is ready. HTH.
Cheers, I spent the day with this idling away while I watched Phil Taylor take Adrian Lewis apart in 2013. Great game! One possible thing you could add to give the game another dimension is the ability to upgrade darts - point; weight; centre of gravity; flights, etc. Lastly, the game doesn't run when it doesn't have focus. Is this something you're able to work on? It's a lovely little game and has given me an afternoon of enjoyment, so, thank you!
Hiya, I'm having a problem playing in Firefox 63.0.3 (Quantum) - cannot extend the bar, and all progress with bars filling will cease before all ten are perfect. The new minigame doesn't play correctly and saving, while present, is broken. In Opera (Chromium), the game loads but I cannot play at all. No buttons work. You're getting there - keep plugging on! Ask in r/incremental_games for help with implementing saving or search the sub. It's been discussed before, I think.
Guys, I absolutely recommend downloading the app. It's got more of the higher level puzzles, and they get more complicated. If you liked this, you'll love the mobile game.
You're welcome