One thing I would love to see in the sequel is a way of tying the recruitment and news-gathering process together, perhaps in the form of a bar or employment house. Either way, I would love to be able to gather information, not only on which cities need what, but on how active the robbers are, how strong they are, and what kind of recruits and tools can be found in other cities. In the early game, I keep finding myself in hard situations with low ammo and no decent help to hire, which could be worked around with the right information.
It would be very nice to see a picture of the icon for all the various buffs in the armorers handbook. As it is, I can never tell when I've inflicted certain status effects that I'm trying to obtain.
this game is very fun, but for those of us who are not savvy programers, the difficulty is much higher. i for one have a hard time deciphering the thoughts and deciding which ones to apply to which celles. perhaps adding a brief description of the thoughts would help clarify this to the less learned.
This is a great logic game! Very well done and polished. My only complaint is that if you're trying to solve it with logic, you will never get the medals for some levels. For most of the master and grandmaster puzzles, I've had to memorize some aspect of them in order to finish them on time.