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Game comments and reviews
Nov. 14, 2019
I'm slightly mad that the update you made to the hall of wizards cancelled this upgrade for me (I'd bought it). Particularly, I had a highest-level wizard in it who had most upgrades and especially those sweet halloween ones. With the extra action too. And since these are now gone...
Nov. 08, 2019
I have another question: how the heck can you have enough research to reach the 50k required for the wizard's hall? I'm stuck at about 20k
Developer Reply
I agree it seems a bit much. I'm going to replace it with some other stats like more arcana/runestones. Give me a day or two.
Nov. 06, 2019
How the heck does one get access to embalming or dissection? I've got all magical masteries, lore at 30+ and bout 500 floor space and have tried buying pretty much everything available, yet I still can't unlock those :c
Sep. 14, 2015
And perhaps give the players ways to use money in the late-game: investments in the market or even planets, building stations or supporting groups?
This game has a really huge potential! Though it's not exactly finished yet =p (I don't know about Light or Dark, but the Balance "negotiations" quest after giving or selling the cube seems to never end) So! aside from combat being too simple. (perhaps add a speed factor to weapons and make enemy ships strength randomized/scaling with level) I think it could use a bigger map, more encounter types (like merchant ships, or explorers who want to trade info or whatever) and a few additional functions like, fill fuel automatically. In any case, I'll continue cheering you guys up =)
Thanks Carthagis, and glad you enjoy it. We plan to improve it :)
Jun. 18, 2014
This is the Bananatrix!
Nov. 11, 2013
"Cocheta, don't you think that it would be better to keep those civilians with us? We've got several weapons and they're going to nuke the city anyway! -uhh... no, It's better to drop them near that church! -ok, cover me!"
Nov. 12, 2011
Really a great game! some potential for sure: -add some weapons but not too much -maybe a specialisation and an ability tree to make all marines different and usefull -more freedom: a map (maybe?) and the possibility to choose your missions around the linestory -more dynamic fights and the possibility to skip the ennemy turn ( already said but anyway...)
Jul. 30, 2011
Honestly, if you make another one, (which I really hope!) add meteorological events like tornados, waves, hurricanes as well as a wind variation and direction (like in Zelda : the Wind Waker) This added to all the comments and advises that were posted, it should make the best game ever and I'll call you GOD :)
Jul. 08, 2011
You get points by questing and the Victory seems to be unavailable ; instead you have the Big which costs 1M ( Woaw!) but you can't have it either since the quest for Voodoo island doesn't work and that you are only level 13 at this point (you need level 16 for the Big)
Jun. 02, 2011
Wheres the Voodoo island? is that the treasure island? If so, why is that the quest doesn't completes?
May. 29, 2011
I've already posted a message with advices in Age of Wind but here are some more: -add some meteorological events like waves, wind hurricanes ore else to make the sailling more thrilling -try to add different combat types (the land towers are really good: keep going!!) Anyway this game is amazing!!!!!! keep developing it 5/5
Apr. 14, 2011
xengin: read the thread about it it's meant to^^
Apr. 10, 2011
I already posted some proposals earlier but here are some more: - ther merchants (neutral) faction's boats could sell you special or common things if you do not attack them - pirates couls be able to ask you to pay them for prottecting you, or just for not attacking you( each time they ask for the second proposal) - there would be some special boats: Admirals, Explorers, Famous pirates, Ghost ships... - different flags on your boat which would influence the attitude the boats would have to you as well as your reputation if you do an action while having such or such flag ( éx: if you have a "diplomatic" flag and that you attack a boat, your reputation decreases much more than if you would have had an offensive flag or something like that)
Mar. 31, 2011
If you want to make fast money, just craft poison spears at the blacksmith in Xantusia: -spears are available for 500 gold at the merchant in the same town, and the other items are not difficult to drop on the monsters -the poison spear is sold for 6000 gold!!
Feb. 15, 2011
Wow man, I don't know who are the people afte exiting the map by the south-west, but they must be god damn good builders and trainers in order to make a ship which does not sinks after having received 1000 bullets, fires 6 bullets with 20 damages, has the same speed than the Victory and follows you where ever you go, even after you'v been in town. I want this ship!!!
Feb. 14, 2011
I loved this game, it really has a huuuuuuuuge potential. Here's some things you could add: - a close combat with a crew managment, mercenaries... - factions, like pirates, merchants, guards, maybe even frenches, englishes... and add a reputation bar for each, and the possibility to enter in one of these, giving advantages, missions... - differentsn flags for your ship: passive, aggressive... - maybe a story that you would make up in fonction of your choices, factions, reputation Anyway, continue to develop I'm already a fan
Jul. 28, 2010
for bonus levels 3 and 4 you better use only close combat uniys and no titans (even take goblins and mad bulls) and use invincibility I took half the time it takes in the walkthrough
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