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shapez.io [demo]

Play shapez.io [demo]

Jul. 10, 2020

Rating: 2

A bit disappointing. I'm a big Factorio fan, but part of the fun of that was resource management and designing optimally-efficient factory layouts. The fact that everything is free and it's incredibly cumbersome to get multiple conveyor belts feeding a single source makes this feel like an idle game.

Dice Dynasty

Play Dice Dynasty

Jun. 25, 2020

Rating: 16

I enjoyed the early game a lot, and there was a lot to experiment with. Later on, I noticed the following: 1. Games with an odd number of dice are more fun-- the fact that one die would go unused every round made it feel a lot more strategic. 2. Healing is subpar. Healing heals 1x value, while damage is at least 1x value and as much as 2x value, so damage is guaranteed to outpace healing. 3. Unless I'm missing something big, the "Support" and "Be Rich" dice are both objectively worse than "Lady Luck"-- Any face on either of the former two can be copied by Lady Luck every round, and you get to choose which it's copying. Why is Lady Luck cheaper than Be Rich?

The Ten Valorous Acts of Algernon the Great

Play The Ten Valorous Acts of Algernon the Great

Dec. 01, 2016

Rating: 1

You have some funny ideas! Found a few bugs: 1. If you ask the old man playing chess about amber, he completes the stolen item quest (Which I think he's not supposed to do until you give him the king). 2. The items all pile up in the left two spaces in your inventory, which makes it impossible to complete the game if an item you need is on the bottom of the pile. 3. On the loading screen, the progress bar fills to the halfway mark at 100%.

Ringside Hero

Play Ringside Hero

Dec. 12, 2015

Rating: 1

It's a decent little game, but there's one glitch-- wins in the last week don't count for trophies (though they do count for cash and points, as far as I can tell). I beat the Champion in the last week on my first boxer, but it didn't award.

Where is cat?

Play Where is cat?

Nov. 18, 2015

Rating: 8

Love this game! It's better than normal hidden object games because the objects are hidden like -objects-. They're tucked away in corners, behind other things, placed where they look natural... It's much more fun than finding the button suspended in midair in front of a same-colored curtain or something!

A Matter of Caos: Episode 4

Play A Matter of Caos: Episode 4

Sep. 20, 2015

Rating: 4

That was incredible! All four episodes! I'm going to have to go to your site now... One nitpick. "Costumer" is a person who makes costumes/disguises. "Customer" is a person who gives money to a business in return for, say, a game that thanks H.P. Lovecraft for no particular reason.

Developer response from ExperaGameStudio

1. We love you! 2. We know about the costumer/customer issue already, we're going to fix it ASAP XD 3. We're glad you liked it! *_* 4. We're going to develop a trailer for a new Mr. Gilbert's adventure very soon; then, we want to start a kickstarter campaign to raise funds and develop a REAL game, a standalone adventure with better graphic and gameplay! Follow us on twitter and/or facebook to know more! :)

Spectromancer: Gamer's Pack

Play Spectromancer: Gamer's Pack

Apr. 04, 2015

Rating: 2

Wow! This is definitely an excellent game, especially for one made over four years ago. Keep it up! I've noticed two bugs. First, Vampire Bat Swarm doesn't increase "every attack"-- it increases every turn (So if you use, say, Haste to make it attack again, it doesn't gain power). Second, Chrono Hunter doesn't award power when it kills a monster-- it awards Time power when a monster in the slot opposite it dies (so if a Hydra kills the monster in front of Time Hunter it awards power, but if the Time Hunter kills a monster not in front of it, say via Haste, it doesn't award any power).

Loot Heroes

Play Loot Heroes

Mar. 20, 2014

Rating: 2

Does anyone else find that the active effects of epic sets ("Poisoned enemies fight on your side for a short time," "critical hits cast large fire field," "dying enemies leave dynamite," etc) don't work? Because I can't seem to get any of them to trigger (and yes, I do equip all three required items).

Tesla: War Of Currents

Play Tesla: War Of Currents

Jan. 23, 2014

Rating: 0

The game sometimes glitches (level doesn't end, but reset button works) when your leading tower dies right before crossing the finish line. At least, it happened to me on the 3rd level.

Return to Tolagal

Play Return to Tolagal

Jan. 01, 2014

Rating: 1

Happy New Year! The new update does indeed run much more smoothly and quickly. I did have one strange bug, though. I was down on the third level of the dungeon and ran into a pair of skeletal mages (the ones who've had one AP in previous versions). The one on the left moved down one space, then the one on the right moved down one space, then they both launched fireballs at me. Is that supposed to happen?

Developer response from Mattahj

Happy new year :D The ranged enemies now all have between 2-3 AP for moving, but end their turn when they shoot at you. If they have at least 1 AP they can shoot (e.g a mage can run away 2 spaces or move 1 space and shoot 1 fireball, but cant shoot 2 fireballs at you in 1 turn). Sometimes it looks like they dont shoot until the end of all active monster's turns because the projectiles themselves are actually actors with a turn of their own - they get added to the end of the list of active actors when the mages shoot. It's something I will sort out at some point because it can look weird when they all move, then all shoot afterwards :s Edit: with the mages in the library, its best to try and lure them out and hide around a corner :)

Loot Hero

Play Loot Hero

Dec. 30, 2013

Rating: 2

It's like an idle game... except you have to keep a button pushed down. Which completely defeats the purpose of an idle game...

Return to Tolagal

Play Return to Tolagal

Dec. 29, 2013

Rating: 1

Wow! I've been away for a bit, and it looks like you really improved things while I was gone. I love the new leveling system and the weapon variations, though "lightweight warhammer" basically means that you can never lose as long as you're standing in a hallway. The line of sight change is a good feature, but the game seems to run more slowly now. Could you add something to toggle it on and off?

Developer response from Mattahj

lightweight is a bit overpowered, might replace it with something else or restrict it to swords only. Not sure yet :) The last update should sort out the los performance - it now only updates visible tiles once per move, instead of every frame while moving.

Pause Ahead

Play Pause Ahead

Nov. 25, 2013

Rating: 0

That was an enjoyable, original-feeling game of almost exactly the right length. I salute you. 5/5. A way to replay individual stages would be nice, though.

Monster War Zone

Play Monster War Zone

Nov. 20, 2013

Rating: 5

Tooltips/explanations would really help this game-- what is the difference between swords and spears, other than the cost? How much wood do I get from that perk? How much life do the enemies lost if I buy the "reduce life" perk? How much did they have to begin with? The music is nice.

Return to Tolagal

Play Return to Tolagal

Nov. 20, 2013

Rating: 4

Hi again! The descriptions are much more clear now, and I look forward to the weapon updates. While you're in there, could you make it possible to re-activate the shields when they have less than their max damage absorbed? It's mildly annoying to have my protect 4 shield stuck on 1 because the last enemy didn't -quite- get through it before I killed him.

Developer response from Mattahj

Yeah, I agree. I have already written the code to let you refresh shields - it will go up the next time I do a release :)

Return to Tolagal

Play Return to Tolagal

Nov. 20, 2013

Rating: 4

It would also be nice if there was a reward of some kind for killing monsters (there's no XP and they never drop loot better than what you find lying on the ground). I bet you could double this game's rating by adding a level-up system.

Return to Tolagal

Play Return to Tolagal

Nov. 20, 2013

Rating: 3

Fun roguelike. It needs a better tooltip system (I had no idea what "power" meant until I read the comments), and it would be nice if there were pros and cons to each weapon type (as it stands, a warhammer is just -better- that a battleaxe, hands down).

Developer response from Mattahj

Agree :) The next feature I want to add is different kinds of special attacks for different weapon types e.g. stun for the warhammer, bleed DoT for the battle axe, etc

Dungeons of Kong

Play Dungeons of Kong

Nov. 07, 2013

Rating: 1

Hey! Great game, once again. And to everyone who loves this game-- you should really look into Descent (the board game). Threat, the ancient evil, the combat encounters, flipping tiles, etc... It's all there!

Developer response from nerdook

minus the campaign play... maybe that's what I should add in future sequels.

Samsara Room

Play Samsara Room

Sep. 07, 2013

Rating: 4

Creative. Most of the puzzles were comprehensible, and I didn't have to play hunt-the-pixel. I've played many harder escape games, but very few better escape games. Well done.

BNKR

Play BNKR

Aug. 24, 2013

Rating: 0

Good atmosphere, though.

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