Catsassin's Comments

Game comments and reviews

Chamber game

Apr. 30, 2020

1

Even just zooming out the camera would be a significant improvement to the experience of playing this game. The driving force of a roguelike is having a means by which the player can get better at the game with every death, be it the roguelite's between-run upgrades making the game innately easier, or the roguelike's learnable game behaviors/functions that let the player begin to anticipate the game. Instead, I find the most success just playing veeeery slowly, as not to get stabbed by a random wall sword. Yes, there seems to be a small number of maps that're just randomized in order, but without being able to SEE the maps, the player has no chance to properly familiarize themself with those maps. Between that and the perfectly hidden wall swords. this game is definitely holding itself back

Tiles in Between

Mar. 05, 2020

1

Managed to clip into a platform by switching while in the air, then falling into that platform's collision on level 7. Can't make the character exit collision, but can make him wiggle around inside the platform. Not a major issue, because of the reset button, but interesting regardless

Pawnbarian

Mar. 01, 2020

4

This patch and the pawn rework are stellar. Promotion is very reliable via top-to-top promotion, right-to-left priority, and 3-pawn promotion. The starter shield helps early-game, pawn upgrades got cheaper, and classic pawn moves make the game more skillful (the old pawns trivialized games) The short-move change is corner-case, but can end fights faster for a bit better income. With gems always worth 4 gold now, income is more consistent, and the gauntlet shop helps a lot The last big change is the splash damage buff. The ability to double-hit nimble enemies or pin them on others is huge. It makes splash much better. Before, I rated splash the weakest upgrade, but now I think it's always worth a thought Personally, the big flaw now is lack of game variety. There's the same 7 levels, the same one gauntlet fight, and that's it. I wanna see new elements mix things up (new levels/modes/upgrades/etc), because general play experience improved, but not replayability

Pawnbarian

Nov. 14, 2019

1

Having just won level 5 of gauntlet, I think I can safely say the random elements of the game (available upgrades and card draw) are features of the game and lend themselves to replay value. Enemy behavior is predictable, and you can see the cards still in your deck, which is where a lot of the strategy has always been. However, the short main game and lack of upgrade variety holds back overall replayability. This isn't really fixed by the gauntlet, because it's not a fully-realized mode yet. As is, it's repetitive (the board is always the same) and designed to pile on until insurmountable. This is understandable, considering the game's development status, but something to keep in mind regardless. I would love to see the game get a fully realized gauntlet with varied encounters as well as a longer main game with more upgrade options, because this game is very promising

Pawnbarian

Nov. 09, 2019

226

Cantrips are far and away the best upgrade. The ability to make extra moves (and not deplete your rewards) is great at snowballing both the individual fight and an entire run. Paired with shields you can make especially greedy plays and take minimal punishment. Personally, I exclusively buy cantrips for the first few levels, then prioritize giving abilities to blank cards (favoring shields, but splash can do a lot of work if well-placed). I just finished a run where this strategy resulted in only ever taking 1 heart damage, and only on the final fight (despite not spending all my funds in the final shop. I would recommend adding a floor count on shop screens, by the way)

Idle Harvest

Oct. 08, 2019

2

I haven't played in... *months*, but when I came back Quinn's structures weren't showing up for me anymore. They're still in her shop, and I'd already bought them, but I can't place them (and after I removed them from my grid to rearrange some crops I couldn't put them back)

Developer Reply

Refresh the game! It will work permanently after the first refresh :) Sorry about the inconvenience.

A Castle For Trolls

Sep. 01, 2019

0

Selecting a house without a worker and right clicking a stockhouse crashes

Developer Reply

Thanks for the report! Should be fixed now.

We Become What We Behold

Feb. 07, 2019

0

Another good Nicky Case game. Eager to see more

Cards Keeper

Sep. 21, 2018

-1

I don't necessarily think that the gold income is AS low compared to the items for sale as others are making it out to be, but it definitely is too low. Additionally, I think unlocking (at least some) new characters should be tied to performing specific tasks, not a huge sum of gold. For example, there's a mission related to destroying spider eggs. Make the target number significantly larger and have that be the requirement for, say, the Necromancer. Giving players specific goals to make progress, instead of a generic "spend 100000 gold" or what have you, encourages continued play and, depending on the goal, playing the game in ways that make new and interesting challenges (maybe "kill an enemy that has 12+ hp" so you deliberately let an enemy get stronger or "don't take damage to your health for 7 turns in a row" so you have to plan the board carefully)

Mai-Chan's Sweet Buns

Sep. 18, 2018

0

Browser page (Chrome) keeps crashing and needing reloaded. Haven't seen this problem with other games

Developer Reply

Hm, it's the first time I hear of any such issues. Let me get back to you. Maybe we can track the issue down.

Having a quick-clean button to disconnect all nodes you can manipulate from the current terminal might be useful. It would make resetting a room easier if it's gotten too messy/you've messed too much of it up

Developer Reply

yes I agree - it's on my to do list :)

Praeda

Mar. 30, 2018

0

I know I've done everything there is to do before boarding the ship but my sister remains in the way

Praeda

Feb. 23, 2018

0

Am I supposed to be unable to pass my sister after collecting the ticket? Because every time I try to pass her she talks to me, pulling me back

Developer Reply

You should be able to to pass her after helping your mother out! I'll try to make that clearer in the dialog! Thank you!

Praeda

Feb. 23, 2018

0

Correction: As long as you're above the door frame when you interact with the door, the glitch is consistent

Developer Reply

Thank you for taking the time to asses that! It was some enormous help!

Praeda

Feb. 23, 2018

0

So there's an interesting glitch where if you jump on your dad's head and interact with the door you'll end up below the map. Fortunately, you can look up a little for an interaction point that then *actually* puts you outside. Don't understand how that works out, at all, but luckily it does

Praeda

Feb. 01, 2018

0

The cursor glitch makes this nearly unplayable. The inability to rotate the camera consistently means movement is a hassle, and in the card games it can mean you make misplays where you wouldn't have otherwise because the cursor jumps. Furthermore, the game is riddled with typos. As interesting a concept as this is, it simple isn't worth suffering through these problems. 1/5

Developer Reply

Hey, Catsassin! Thank you for taking your time to report these issues. We really appreciate the help.

Realm Revolutions

Dec. 06, 2017

3

So I think it's worth noting that while Warehouses only give you a flat bonus to starting food, it seems to be a permanent bonus. Still not as good as a food/second buff, but it makes the early set-up slightly more bearable

Realm Revolutions

Dec. 05, 2017

2

I consistently have cows jump off the top of the screen when I upgrade the Homestead...

Pixoji

Oct. 19, 2017

0

I really wish it would stop throwing tutorials at me after I've already played them all when I'm trying to play the challenge levels...

Whist and Wisdom

Jun. 09, 2016

0

I like the "Could you repeat that" cues! Nice to be rewarded for paying attention.