Wow, i must suck, took maxing out to get to like 800m...i'd be nice if my giant stockpile of diamonds could be used for something...the prices are fair at first...but slowly get ridiculously cheap as you start hanging around the upper half of 500m
@ Thepsicho
Solution: allow another remora to bite you within a few seconds of using the net while being bitten by a remora, when the new remora detaches, your speed will reset. If you can't get bitten by another remora in that time, no worries, two other solutions is have two remoras on you at once, or hit a squid's ink cloud, once you escape the cloud, your speed will reset.
Also, you can use this bug to your advantage in earlier stages, if the map gets too full of big fish, allow yourself to be slowed down to manuever better in order to give time for your enlarge skill to cooldown.
Damn, Gallade beat me to it...the upgrades in that game though had more options, wasn't just about upgrading but also your own personal play style. it'd do good to inherit traits such as that but all in all, decent game.
I came in here thinking this game was going to be super n00b. Oh, how wrong I was.
Everything about this game gives me the good nostolgic feel of the NES, and the attitude of the game isn't silly or a failed attempt of being funny, yet sleekly stylish and fun.
I want to see stat points, multiplayer, and Unique Gorilla Jetpack Characters with special attributes (such as starting with spread shot or sword swing reduces damage of bullets) in future games...In this one, i'd like to see a great rating and badges plz.
First off, a play button would be great, after building the first tower, it just starts without warning...additionally, there's not even any way to know which direction the creeps are coming from...those two fixes first would enlarge the appeal greatly.
After that, it'd also be a good idea to show stats of the towers when you are about to place them.
As for bugs, a few creeps, particularly the yellow cars, seems to get stuck at the first turn.
Classic game with some minor twists which make it unique. the taller room with closer walls makes it more of a reaction game than the typical avalanche. Unfortunately, the spikes are a tad too long for a big block to navigate.
If you'd like to remake this game once you have a bit more experience with flash, i can see you making a sleeper hit out of this spike game definitely.
Certainly not for the Dyslexic... First one makes me dizzy, and it only gets crazier after that. Can't seem to surpass a score of 700 either way though...gratz on the highscore if you got it!
Very cool idea, very cool game...obvious bugs can be fixed rather quickly so i won't comment on them...my concern is the upgrade system. It seems a tad awkward and it seems that range does next to nothing and certainly wouldn't be worth the money...while Speed needs to be capped early before it breaks the towers (or prevent breaking the towers would be nice.) Damage is noticable, but not insanely so.
lol, this game tickles me. It's astonishing to think that if you surmise life, it's dangerously similar to this game. for us men, we're nothing but targets that get ran into and stuck on, then our will and very life is up to the whim of our partner who can choose our demise at any moment.