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Game comments and reviews
Jan. 24, 2016
Only game on Kongregate that I've come across where it constantly hangs and freezes. I could understand if my connection were sketchy, but literally every other game I play runs beautifully, and this one freezes regularly.
Dec. 05, 2012
This feels like half a game. No distance challenges, short play time--perhaps worst of all, no real strategy involved! You gas depletes at the same rate whether you are rolling downhill under the power of gravity of jamming the accelerator to the floor. Releasing games like clockwork only works when they are quality games.
Nov. 25, 2012
The Spelunker Award isn't triggering for me. I've gotten down to level 51, tried leaving and starting back at level 50. I guess next I'll try starting at level 45 and seeing if it triggers when I hit 50 again.
Nov. 04, 2012
A lot of interesting mechanics here and a lot of potential, but the game was too easy and the story seemed kind of tacked on. I took the starting creatures, basically did all the side missions, leveled them up when I could, evolved them when I could, and steamrolled all but one side quest and the final challenge mission.
Oct. 20, 2012
Died on Level 19, didn't get the badge. It'd be nice to have a screen that lists how far you've gone in the past in order to screenshot and send it in, but as it stands I probably won't play again to get the badge.
Jul. 20, 2012
Same jump (un)responsiveness problem as the first game. Must have died 20 times trying to make a short jump over a gap with a low ceiling, because apparently Zombotrons have glitchy software when it comes to the idea of jumping and moving forward at the same time.
Mar. 25, 2012
*Major Bug* Chapter 8, Battle 7 hangs after completion. Both times I had a XPx2 bonus activated. The first time it gave me the "I am John" achievement and then does nothing; John just stands there with his coat flapping in the breeze and the target select circling under the last corpse. The second time, Kongregate gave me the Hard badge for completing the game; cue John just standing there, coat flapping, target select circling, nothing else happening.
Mar. 24, 2012
You should probably not call your achievements trophies when you have a trophy store that only uses specific trophies (those gotten from beating a mission in under X turns) as currency.
Feb. 16, 2012
Maxed out at lvl 42, seems kind of odd that there are 280 points in everything but Charisma, where there is 270. Also, I would occasionally experience horrible lag with this game specifically.
Aug. 24, 2011
Just out of curiosity, I finished the game, fully upgraded my base, and set the Wave back to 1. Then I walked away. Verdict? A fully upgraded base can solo the game by itself. :P
Aug. 17, 2011
Ran into an unfortunate situation: on the hole with the raising bridge and the tube. After being let out onto the rooftop, I putted and ended up on the very end of the center divide. Apparently, the ball can't rest against it, and the decline towards it makes sure that the ball can't roll away from it, so I've been watching my ball have a little seizure for the past few minutes. Aside from that, good game.
Jul. 27, 2011
Killing the main boss is way too easy. Drop down into that little under ground passage, aim up, and castrate him with the machinegun. Zero risk.
Sep. 10, 2008
A number of the challenges (15 especially) require more luck than anything. Aside from that, fun game.
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