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Game comments and reviews
Jul. 09, 2019
Also.. the blocks can have alot of interesting colors, its just a shame that money-upgrading becomes completely obsolete after the 2nd or 3rd run.
Once you max out the floor height you practically break the game. Ive managed to win in 4 seconds by harvesting one block and upgrading pixel height/width once and then just mash the spawn rate with what remains (+getting lucky with spawn locations). If i upgrade the size more than once it completely breaks and spawns below the floor and create a spasming mess. still winnable at that point though, just need to break it harder! So much that I insta-win. Yeah... its an interesting game but at the end game it all boils down to a spasming mess no matter what you do.
Jul. 01, 2019
Wow.. formating sure turned out... nonfunctioning one the first part.. Guess it means this one wont be any better. 4th: ...this is a difficult one.. game and weapon balancing, mass snipers will spin/toss you around till your death while mass missiles will hurl you like a rag doll. Something needs to be done but im not sure what. 5th: parts being shot off while leaving parts floating in midair and regeneration rate seemingly not being affected by battery destruction. Once these things have been looked at, some form for multiplayer could be an interesting next step. I recommend trying out the f2p but totally p2w mmo game crossout for inspiration. ...though hopefully not the p2w part.. This game really made me feel nostalgic and want to go back to crossout... but then i remembered why i stopped playing in the first place ...sigh.
Hmm... this game has potential to be a very fun game, but needs alot of work. First and foremost; a working save system. Game allways resets when i refresh the browser, all progress is lost. 2nd: when you move forward the camera will actively fight you as you try to look around for enemies, just pure annoying. suggest maybe a button (spacebar?) to swap between driving and aiming/looking mode. 3rd: arena becomes exponentially harder over time, to the point of unreasonability. Im not sure what triggers it, but after a while i was facing 1 or 2 huge enemies with 1 missile launcher 2 grenade launchers and 4 sniper turrets. As well as 2 super batteries and heaploads of racing wheels and drills. Easily twice my block allowance or more and far more than my car would be worth. I figured maybe it was because i advanced too quickly by buying 2 missile launchers and a super battery, but even when downgrading the enemies remained the same. ..so some form of balance mechanic would be nice.
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