Nice for a few mindless hours when you really don't want to think, but ultimately very unsatisfying and will leave you wondering why you wasted those hours.
A clever game marred by its brevity and lack of puzzle depth. I felt I was completing the tutorial, only to discovered I'd actually completed the whole game.
Boring. Simple meaningless puzzles with no reason for existence beyond their inclusion in a 'puzzle game'. More ridiculous artsy fartsy atmosphere coming ahead of story and gameplay.
I'm disappointed at the lack of anything like a coherent story. I don't expect things to make sense. But the source material is more internally consistent than this.
Level 21 would be rather easy where it not for the fact that the bombs are the exact same color as the smoke they produce, leading to a situation where, if you miss one, you miss them all
The first game with neither difficult nor challenging. This game manages to be difficult, but not more challenging. There is very little game play and very little choices to actually make. It manages to be even grindier and more pointless than the first one.
So, it was good, but it wasn't as difficult or as subtle as the original. Barracks were almost useless to the point of being a liability in 'Frontiers'. Necromancers and Crossbow Forts were good enough to win against pretty much anything on their own, and on most maps anything else was gravy. Even the Iron challenges only presented 1 or 2 tough problems that I had to think about. So 4 stars on the sequel rather than 5.
Seriously, this is far and away the best designed tower defense game of all time. Feature by feature, this was just better thought out than any other similar game out there.
The following classes are severely underpowered: Goths, Zombies, Cats, and Kids. The following classes are slightly underpowered: Techs, Chargers. The Slasher is overpowered.
It looks to me like the game too heavily encourages you to make families out of a single character type. Bruisers and dogs just rock. Pyros are possibly overpowered, either with a bruiser or dog meat shield. You could beat them, but mainly with a team designed to do it. Shooters seem underpowered.
How did this get badges. This is some of the worst controls I've ever seen in a 2D game. Seriously, it 'hangs' unable to recognize left or right for long periods at random. Regardless of what you tap or hold down, you move in a random direction.
If you steal an idea from an earlier game, that's ok, everyone does that. If you fail to actually improve on the gameplay from the game you are ripping off, that's not.