Also, the unit stats window should include info on the unit's special abilities (like "30% debuff" "10% slow" or whatever), so you don't need to go into the skill tree and add up the talents in order to know. You could put it besides the element affinity icon.
Love the game, just a few criticisms. The fact that you can only choose 3 heroes disencourages you from taking melee only heroes, since you are risking being shut off of a third of your units if the level ends up having a lot of flying enemies. Also, the fact that normal quests are non-replayable makes them a bit of a pot-shot. If you choose the wrong hero mix you find yourself hopeless and can't go back and replay the mission with a better choice of heroes. Again this usually means ditching melee units since they are too much of a risk.
Still, it's a truly great game that I will play it endlessly.
I had heard that the Protector franchise had ambitious plans for their next installment and well, this is quite an amazing game. 5/5 and there goes my free time for the next month.
This is a great little game. Hope to see a sequel that builds up on your ideas an adds different challenges and more units/towers. The only "but" is that the 15 levels feel short, even if you attempt brilliant ratings in all of them. 5/5
This is the first time I leave out a comment in Kongregate in two years, but I have to say this is one of the best games in this site. Very different to anything else I have tried, nicely updated, with a fun sense of humor... Congratulations to the author.