This game is amazing I love it it's the kind of arena game I've been looking for... idk how long ive been looking for a game like this. though with accuracy training im not sure what to say... I could be having something alone the lines of a bug but I don't see how its possible to do more than like a 50 combo based on what im experiencing. after about combo 40 they spawn quicker than I can release an arrow not even aiming just flat out releasing an arrow. that can't be intentional although maybe im having input lag that most aren't having it doesn't seem like it but idk. I just wanted to let you know about that because that's literally the only fault in this game I can find. Thank you so much for making it :D
Thanks! About your problem with accuracy: be sure to pull (click and hold) whenever you can, so you have always an arrow ready to fire. Targets don't spawn faster than you can shot don't worry :)
too short obviously but if you were looking to make enough of a game to get positive feedback and support on a longer version believe me you made the right move, its very clever and I would love to play a longer version. there are plenty of games on kong that are only a couple hours long and this would be a great addition. if you made it much longer obviously you want to put in a level picking system of some sort but that would also give you the opportunity to make certain levels theme based. I can't say its 5/5 because a shaun white can't get 50/50 in a sport where he created half the stunts but its definitely 4.5/5 for creativity and great ideas(: I hope to say a full game some day
the help box claims that auto mine will mine as long as the game is open.. that apparently doesn't count if I have it open and check facebook messages. the moment I go to another tab it stops mining until I come back to the minequest tab. is there any fix for that possible? or is that simply because of kongregate.com auto pausing when you change tabs for most games (every game im aware of ) just a thought for something you should look into if that's a bug or not.
after going to the actual comment chain I see you got back to people and it was a bug xP ive been playing for 3 hours straight.. loll you must have fixed it while I was still playing so the fix didn't affect my game
I don't think it's a bug like everybody else seems to think but.. the basilisks definitely should not be that strong... its kinda ridiculous.... if the last level is gonna have units that strong then you need to change the way the lives work for that level... those 10 units should be able to die without it game overing. that or lets say you have 11 lives on that level so if all your men die and one unit gets past you lose. but losing all your units with multiple boss units coming at you which overpower you THAT hard is just ridiculous. I feel confident I could have beaten them with spells before they got through cause they WERE taking damage just not much... but anything I could kill them with would hurt my units too. it had to be an oversight. other than that ending though not being possible as far as I can see:/ 5/5 loved the game. will finish up if you update cause frankly those boss mobs are bs.
rebirth when done right is op... I started this like 3 days ago spent maybe a total of 8 hours while listening to music or on facebook logged into the game. I just hit 150 combined and rebirthed about an hour ago. im already 73/73 from the boosts. I put most of my points into a balance of increased damage, 100k gold, cheaper upgrades, and especially I made it so my first click has a boost of 600 clicks.... put most of my gold immediately into overkill and increased boost. within 10 minutes I was level 50/50. It may have not even been an hour since I rebirthed honestly lol
only thing that's driving me crazy is that most games like this with so much on the screen to click has a full screen option. I would love a full screen of this, chatbox to the side and empty black around my game makes it harder to focus on just the game. and I know that's nitpicking but good lord it somehow makes me feel claustrophobic when im not in full screen. anyway if its a feature you've considered adding please do add it if you do any updates in the future. if not no problem thanks anyway(:
thief is so fun :D I didn't really understand the morale and buying upgrades until my 4th new game at which point I had about 4500 and got a thief. first level I found a haste spell. 2nd level I found fear. 3rd level I found teleport away... considering how much everything hurts a thief that I can't one shot those are SO overpowered for my needs hahaha. this game I great I love it!
unity web player is awful... I used to play this game a long time ago when it was first released.. at least at that point I could manage to play the game albeit with too many ads... Why does unity not work ever n any way?? Why the hell would you bother using it if 90% of your players can't use it...
I read what you replied to stevo994's comment with and was thinking.. Do ya think there would be any way to add some of those ideas into the game in the future as an update? Because it sounds pretty solid and its definitely a great idea.
Triclops warrior is very overpowered... its C ability has a huge cooldown but its super strong. combining that with a heal is insane. I can beat most levels by pulling the every mob in the first half together and healing while I collect them together, get them stuck in one of the areas they can't figure out how to jump over, then drop down hit c and 10 units die almost at once.
just had the worst bug ever x.x When I moused over "Strength" in my character page the mouse icon changed and so I clicked cause I thought maybe it's gonna tell me what Strength affects exactly. It leveled me up but got rid of all my items, gold, potions everything...
I'm having a bug where the rally points aren't working... When I click on a tower the "range bubble" isn't showing up and neither are the upgrade or sell buttons
Thanks! About your problem with accuracy: be sure to pull (click and hold) whenever you can, so you have always an arrow ready to fire. Targets don't spawn faster than you can shot don't worry :)