Love the concept. This would be wonderful developed into a longer game with more elements affecting the main mechanic, but as is, it's a very nicely-made coffee-break-sized game. Well done.
It shows a lot of promise, but the combination of A/D and spacebar for movement feels somewhat clunky. With either the arrow keys for movement and spacebar for jump, or AD for movement, W for jump, and spacebar for shoot, the controls would feel more natural, and I think it would improve things.
I think the graphics and music tie into the melancholy/creepy atmosphere well.
I've heard a saying: "Whenever you say 'yes' to something, you say 'no' to something else." This game is basically that in interactive form. Nice, thoughtful little narrative.
@OrOchit, the quest isn't bugged. If you can't figure out how to finish it, try digging a little deeper (hint, hint). The black-clothed guys in the desert are not the Marrows.
@zackattack316, with the new update, no. You can find titanium underground in much the same way you found it in the golden golem cave--minus fighting those friggin' golden golems. ;)
Very fun game, by the way. I'm so addicted, & with every new update, am delighted with the new content. How dare you end the latest update on such a cliffhanger, though!
Fun game, fun mechanic, smooth gameplay (mostly), & dig that smooth jazz. Sadistically satisfying to walk off a cliff, POOF to an enemy's spot, & watch them fall helplessly to their doom. Well done!
Very neat! I was disappointed to see that just as the puzzles started really building in complexity, it was over! I, too, would love to see a sequel, perhaps with the storyline of our two heroes trying to get back to reality. Fun coffee-break-sized puzzle!
When I first entered the game, I thought I was going to play yet another level platformer. But when I pushed the button, and the landscaped shifted for the first time, I broke into a huge grin and stayed that way until I finished all too soon. Well done!
This game has a lot of potential, but the control scheme absolutely baffled me. Either allowing players to change the control scheme or making a more intuitive default control scheme would really improve the game. I have little doubt I would enjoy this if the controls were better!
I really liked the concept, and it looks and sounds beautiful. Two things, though. It did get really laggy on my computer when I approached the edges of the levels. Also, not everything turns transparent when you're behind it on a different plane, namely the blue crystal-looking platforms and trees. I didn't like that I couldn't see where I was standing behind them or if I was about to step off into nothingness. All in all, though, it looks like it has a lot of potential. Good luck with the Kickstarter!
The game stands well on its own as a music game, even without the promotional aspect--and that, in turn, is well-done promotion. Although the title and theme made me expect music from somewhere between the 20s to the 70s, I wasn't put off by the song itself. It was even kinda catchy. I think you're pretty talented in your genre, honestly. Good luck with the competition, and well-done on your game!
Oh man, this game. So difficult, but it hurts so good. I liked that it saved your progress, and being able to graze the blocks without being instantly destroyed was a nice touch. All in all, nicely done. Now excuse me while I throw my laptop out the window.
Pretty fun little game. It's silly, has a unique art style, and I like those things in a game. If I could offer one suggestion, then it would be checkpoints. The map is rather big, and it would be nice to be able to start from a checkpoint rather than having to begin all over again when I lost all my lives. Other than that, though, it's pretty good.
Hey Celidah, thanks for your comment and suggestion! I´ve been thinking about checkpoints too, may be better than that, could be to keep the % you got. I´ll think about it, thanks!
Great job! The story was interesting, the game looked good, and everything worked perfectly--no bugs, no clipping issues, nothing but smooth animation and gameplay. Given your previous work, I was bracing myself for something to jump out at me when I opened the coffin. ;)
Hope to see more from you. I always enjoy your work.
Thanks! Maybe i will expand it...