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Game comments and reviews
Apr. 19, 2020
Is it just me or does the entire 'idle' function of the game not work?
Developer Reply
Look at the Idle Damage/sec, it must be over 0. Auto Mining gets stronger fast.
Nov. 03, 2018
Finished the game. It was nice while it lasted. Now that I reached the last interaction I'll be closing this window. Good luck with new games you make!
thank you
Feb. 09, 2018
Can you implent auto advance on augments too please? Thanks! :)
Feb. 08, 2018
Upon rebirth, can the zone you were adventuring in be remembered/selected from before rebirth? I apparantly spent 25 minutes not in a zone due to forgetting to select one...
Feb. 05, 2018
There needs to be a building in the City Walls slot. It has no use on elves at all... So a waste of space there.
Dec. 06, 2017
There's a typo in battle rewards. It says fodd instead of food when you collect rewards.
Oct. 09, 2017
Hah, play for three hours only to discover the auto-collect is not on.
Sep. 29, 2017
325 Gen 1 challenge is easier than the 300 Gen 1 challenge :D
Aug. 14, 2017
Please insert a 'buy max' option on top of x1, x10, x25 and x100
Jul. 24, 2017
@Lethal12 as far as I can see, game has been updated until june 27th. No new updates after that. Not seeing a specific forum post/sticky with "news" either. Care to point me in the right direction? :)
This game still going to get an update or is it abandoned?
Jun. 28, 2017
Invested Kreds into this game only to lose all my progress.
Jun. 13, 2017
100,000 tachyons for memory groundhog? I don't think anyone's ever going to use that option really ;)
That was just for a few minutes, reload if you still see that :) I made a mistake with the first version, so I increased the price so no one buys it.
Dec. 25, 2016
Can't seem to be able to remove quest cards to put 'm on another island. If this is so, we need to be able to get doubles, especially of the "adventure gold x4" cards and such... They're stuck on my low income islands now...
Dec. 22, 2016
How about 500 rubies for the event chests? You'd have to weigh out buying 5 gold chests or one gold event chest.
Thank you for the suggestion. I've added it to the player suggestion list to consider. :)
Dec. 06, 2016
New crusader idea. Centaur/Mounted soldier with 'forced march' as main skill. Items and gold are picked up x meter sooner. It could also be a flying creature with the same main skill, but it could "swoop" down on item drops as soon as they drop x% of the time they drop. Both these (inactive) skills could be enhanced by an item specific for that crusader.
Ooh, it would be neat to have a Centaur. I've added your suggestion to the player suggestion list and we'll see what happens. :)
Dec. 03, 2016
In the mini map zone display, it would be nice if hoovering over the zone levels you could see how much HP opponents there will have. That way you can check your current DPS and see what you need to reach the next zone(s).
Thank you for the suggestion. I will add it to the player suggestion list to consider. :)
Nov. 02, 2016
So don't get me wrong here, I'm loving this game. These were just some pointers as to how I'm feeling the game is playing right now. Eager for more updates! Great job on a fun game that keeps me coming back! :)
Get ready for all of that to change (hopefully) tomorrow! I'm testing out new endless quests right now.
There is actually no need for the prestige cards for quests beyond quest ~10 or so. It's the beginning of the game that has you scratching for gold to upgrade your Guildians. If you can get x17 on a lower quest, that helps a lot more than getting x17 on e.g. quest 15, because at that point of the game you should already be raking in money in the "aa" order, which is plenty to completely upgrade your Guildians. And once everything's upgraded, you're stuck at a wall of ever decreasing prestige point gain. At this time, I don't even upgrade all my quests to lvl 200 anymore. I select only fighting quests and just get them to around lvl 60, which reduces the cooldown timer to 1sec. I let my Guildians steamroll over those quests to get to the bosses just that tiny bit faster. Bosses ofcourse are at lvl 200 each... And I don't go beyond quest 15, because, even with all Guildians at lvl 1000, it takes too long to bring 'm down.
When multiple missions are completed a "complete all" button would be nice to quickly gather all rewards, skipping the ... tedious... reward collection one by one. Something like multiple chest openings maybe?
Thanks for the suggestion. It is on the player suggestion list to consider and we'll see what happens. :)
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