Is there a reason why all of the synergy skills provide a bonus to each other except for Fortune Telling and Defense? Defense gets a synergy bonus from Fortune Telling, but Fortune Telling does not get a synergy bonus from Defense.
NOTE: I haven't gotten to an area to test Attack and Magic synergy bonuses, yet, but the descriptions seems to show that Attack gets a synergy bonus from Magic, yet Magic does not get a synergy bonus from Attack.
Dutamasa Battle - http://www.kongregate.com/games/belugerin/dutamasa-battle?acomplete=datumasa+battk - with some elements (i.e. beginning cutscenes) stripped out and lesser artwork at loading screen.
For all those who are new to the game, please take a look at the wiki "Bills" section. It helps you understand how the bills you are putting up effect the overall state of the game. http://clout-the-game.wikia.com/wiki/Bills
I liked the fact there was an actual story with the physics puzzle game. The physics seemed pretty responsive and there was enough variety to where it kept me entertained. Well done. 5/5.
Having the bug with the wife not feeding the chickens as well. <>Wife: Janet <> Crop: Upgraded Wheat <> Stock of converted chicken feed: 640 <> Did I reset: No <> I have also noticed another bug. If you click on the upgraded wheat (to create the chicken feed) and then move to town immediately after creating the chicken feed but BEFORE harvesting another crop, you will be able to get the chicken feed + sell that crop in town. Is there a bug with the upgraded wheat not being able to feed the chickens?
I am having the same problem as sphiwf37 is (my money has turned negative). It happened after I was gone a few hours with the game running and turned in a ton of crops. I am 2billion+ in debt, and the number only increases as I sell more crops.
+nice pacing for the run
+colors and music matched well.
+controls were responsive enough to guide my block where I wanted him to go (a necessity in a running game). Being able to shift directions in mid-air was a nice touch.
-Not enough varied design in the block combinations and could see that it was the same few patterns looped over and over.
=It is a decent start to build to something greater.
I like the concept of trying to incorporate something educational, although I do not feel it was implemented well for the following reasons: -(1)- It just interrupts the flow of the game - (i.e. constant pausing in the middle of an action game).
-(2)- The math is used to reinforce a negative aspect (by giving a penalty of a full reload time) for the player doing something correct (i.e. firing at an enemy). I can understand that it was meant as a bonus to reload quicker, but just comes across as ->"You hit your target! Now answer this math question or suffer a long wait timer to fire again."
-(Suggestion)- Perhaps it would be better to change it to use the math for a more 'positive' effect by taking away a negative that the player has done. For example, the player gets killed and uses the math to 'save' him/herself from the Game Over screen. This does not interrupt the flow of gameplay because the Game Over screen already has interrupted the gameplay.
3/5. +Loved the upgrade to infinite ammo. +controls were responsive and didn't give me trouble throughout the gameplay. --glitching zombies in walls (this was due to standing in a corner and the zombies would try to run through the wall). --There were some waves that got monotonous after a awhile and just upgraded forms of the same types of zombie. Overall, a decent "one-stage survival" game. Making the waves more varied, or having more bosses every 5 levels, would help break up the pace.
It was definitely challenging, but if you can wind up in a losing battle very easily. Got tired of clicking by the end, but still beat it.
Tips:
->destroy right side first (to stop turrets being built on many buildings)
->Send troops to the left when trying to destroy the main base or else the plane that flies around the right side will constantly kill your troops.
->Get plenty of ranged units (I had 5 buildings (2cacti, 3 tree) because their bullets will help stop the tanks bullets.(you still have to click the tanks)
->Make sure to always destroy the plane that goes around the right side and the nuke. A few stray bullets hitting your base is better than those.
->I found the healer turret much more helpful than the flower one - it actually attacked buildings.
What I said about Coming Runes goes for Inserting Runes as well. If you mouse over a different rune before hitting the "Insert Rune" button, it will bug and morph the rune you wanted to insert into the last rune you moused over instead of the one you selected.
Combining runes. There is a bug that will block you from combining runes with the "Need more runes!" message. Select the rune you want to combine then DO NOT move your mouse over top of any other rune. If you move your mouse over other runes for some reason it think the amount is whatever rune you last moved your mouse on. Use the scroll bar on the side to put the rune you want to use in a position that lets you click the "Combine Runes" button without scrolling over any other runes.
Do note that the wiki is not official information and I do not vouch for the accuracy of any information on it.