I want to like this game, but the lack of real keyboard controls make it painful for me to play. It would be nice to have an alternative, like letting arrow keys navigate and a key for filling in a square. Like Pixelo, for example.
I understand that Kong has to make money, of course they do. So I can understand the strategy behind badging undeserving freemium games. But one this awful? Really?
The last level is a fine example of really bad design. As said before, go left so you can spawn. And then just run and shoot to the right, over and over and over again.
Another bug: sometimes at the end of Act II Xiatol (or whatever it's named) becomes 'transparent'. I can move through it, but can't hit it. But it can hit me. I've lost twice to this bug. Still, it's a very cool take on rogue-likes.
I got a map where the exit is completely disconnected, 3-6. A scroll of mapping reveals where (I guess) it is. And it was going so well. Great game, nonetheless!
What exactly is the 'Make 9 combos' achievement? I've made several combos 9 or more, and I've made more than 9 combos in a single run, and I still don't get it.
Thank you so much for your comment and for your attention to Sheep Happens! We have fixed the mission description. In your case there should be 10 combos made instead of 9. We are really sorry for the inconvenience.
It's fun, but it really needs something to give it a point, like achievements, as jerqqq points out. Also, it would be nice to be able to configure the controls. I really hate the arrows being the left arrow.
This game was ok, but, then I really like tower defense. But most of the difficulty comes from not knowing (1) what the next wave is and (2) what the vulnerabilities of each creature are. And this means that determining optimal strategy is just to repeat and then quickly restart each level to determine which towers in which combination will work.
Level 13 retest. Start with one thumper, one flak, fully upgraded, opposite each other. Spam fully upgraded flaks next to the road on both sides near the thumper, later further away to the entrance. The level flies by.
Oops, I meant, Mission 13: One thumper, flak cannon, fully upgraded. More flak, one more thumper, more flak, all fully upgraded. At least that's how I won. Oh, and I spent some research on extra damage, but I'm not sure it was necessary.
Mission 13: One thumper, flak cannon, fully upgraded. More thumpers, one more thumper, more flak, all fully upgraded. At least that's how I won. Oh, and I spent some research on extra damage, but I'm not sure it was necessary.
Very grindy. The solution is clear, max everything, excepting archers. Memorize how the waves come, plan accordingly. No real strategy, as there's no possibility to do things differently. Worse, comments seem to be policed by what could only be politely called fanbois.
I actually would like this game if it weren't so godawful slow. But the fiddly movement system also detracts from it. It's surprisingly difficult to move pieces where I want them to go.
Full keyboard/gamepad controls are actually in the pipeline, but it's still a few updates into the future.