Are you still working on the prequel "Fixation"? It's been over 2 years since its promised release. (And yes, I played the game during its release and was anticipating the prequel ever since).
For the challenges, I find it easier to look at each one as its own challenge, and play cards based on the rules for that particular challenge. The luck factor makes it impossible to rush through the challenges, but by taking some time solving each one, the impossible badge should be quite within reach.
Good game, but becomes way too easy mid-late game. Early on, its fairly difficult to get a sizeable army, and capturing the first few cities is difficult, but once a few cities are down and a large army is massed, you don't even need to use your hero for the rest of the game. It took me about half an hour to conquer my first 3 cities, and then another half an hour to conquer the other 29 cities. Once I got an army going, I just let my units do the work, and bought around 100 scrolls that I used periodically.
Good game concept, but I would suggest making, at least, some sort of large town that cannot be attacked until every other town is captured, and is very difficult to destroy. This would add a bit of spice to the very end, where I was just travelling from town to town capturing, without even moving my hero.
I doubt achievements will be implemented for this game honestly. Because if achievements were in place, someone could pay 100 creds to automatically unlock everything, recieve special upgrades on everything, and recieve double gold for all of the maps. It would be highly unfair.
I dislike:
1. The inability to save. (Some of us don't have hours at a time on hand)
2. That the max tank becomes degraded after one damage.
3. How fast the bubbles are lost from attacks.
4. How much damage the final boss does.
An example of 3 and 4: I had a max tank and went on to take down the boss. I went in and got swarmed and pummeled by bullets. When I came back, I lost two tank levels.
But overall, it is a pretty good game idea.
Its not as easy as it seems...
start hero,107,270 finish,579,274 grav,175,350,0.3;255,196,0.3;485,199,0.3;491,351,0.3;328,351,0.3;177,196,0.3;402,198,0.3;406,348,0.3;253,351,0.3 repel,177,197,0.3;254,351,0.3;327,199,0.3;485,199,0.3;407,348,0.3;175,351,0.3;491,352,0.3;255,197,0.3;329,352,0.3;403,198,0.3 block, coin,174,427,1;483,122,1;401,119,1;329,119,1;261,119,1;178,120,1;488,274,1;405,275,1;329,275,1;252,272,1;178,273,1;579,274,1;493,418,1;408,420,1;332,420,1;250,428,1 end
Does the x3 exp thing work? I'm not getting anywhere near as much exp as i should be on the x3 exp battles. Normal battles seem to give full exp though.
I'm sure the glaive thrower can be extremely effective if placed correctly. I just can't seem to find where to place it =). Overall great game but it's been out for awhile.
its ok but the game isn't very addictive and doesn't make you want to keep playing. Its pretty much like a game of dodging obsticles and collecting coins or something.
Pretty good overall game but maybe better graphics and more choices for upgrades would make it better. The game is really similar on the levels. Also, more basic potions would help out or maybe even potions to upgrade or something. Its a good game but just needs a little more.