For those who play the wizard, here's a calculator for the probability of drawing at least 1 pair (starting weapon)
https://trinket.io/python/1aa3486e4a
Gotta fix the missions with the objectives: "Do not kill enemy""Kill X units before Y turns"
It's ridiculous, Often the AI won't even play that many units before you run out of time. Sometimes they'll just play 1 unit and spend all their remaining AP that turn on items/promotions. It's completely broken.
Hi Chaflan, it's actually intended to work that way, you may want to change your strategy in levels such as that one, killing the units as soon as the opponent plays them should be your number 1 priority, please give that a try and get back to us with the results! We are sure it's going to work out just fine!
Mission 54 Objectives: destroy 10 units in 6 turns, don't kill enemy
Enemy deployed no more than 9 units before time ran out...
The mission was literally impossible
Hi Chaflan, thanks for contacting us, we are going to review that specific Map Level to see if anything's wrong with it, thank you for your time reporting this.
Also, I think the Pasteur unit is way too weak. I was in the 5th mission and I sent a fleet of Hailstorms to battle. They sustained heavy damage so I thought about building a Merchant Port and a Pasteur to repair them.
The Pasteus could just fully repair the hull of one single badly damaged Hailstorm with it's starting energy, and regen rate is too slow to make a difference.
I could have built 2-3 more Hailstorms for the same resources as the Pasteur+Merchant Port, it was a terrible choice.
Massive thank you for the great and constructive feedback, we've already updated Pasteur and made it cheaper for the reasons you mentioned above. Stay around for further updates. Thanks a lot!
Very nice, at first I thought it would be a cheap ripoff of Starcraft, but it looks like a neatly developed RTS with an original storyline. Needs a better title than 5Nations though. Something like Cosmos Incognita, or Echoes from Infinity.
It feels like setting up a base is a really slow proccess though, I personally would lower some building costs.
Also, the minimap is too dark for my taste, and cloaked units should be visible when revealed by radar.
I think I just unlocked the secrets of the Feudal Economy
I'm in a point where I'm building farms only (1farn/1house ratio) and my city is still starving no matter how many farms I build.
I've been trying ways to max population and score.
Got to future era earlier than 1500 AD in a couple of attempts, having destroyed all other civs, researched everything and just kept passing turns.
In the latest attempts, population would go above 2,000,000,000 K, and when this happened, it glitched and dropped to 0, instantly finishing the game with low score.
I've increased the acceleration time of the smallest size player so that it takes twice as long to reach max speed.