I wish I had the option to mark a field as "uncertain". Instead of ? the fields could be empty, and a second rightclick on a minefield adds a ? to it. Right now we have to remember every possible scenario, with that function we could more easily solve the puzzles without making the puzzles themselves easier.
The game is too long. Most likely that's the case because Gems are too rare. I've only seen like 10 blue gems in total (most of which I couldn't get) and I'm on day 90.
Things should give more minerals and gems should be more frequent. It's just a game of unfun grind after a specific point.
This game is much better then I expected. The gameplay feels fluid, the progression skill/ability wise is superb, there is a vast choice of upgrades and the art/sounds/music is also well done.
Story wise.. I really love that the sword/she has it's/her own personality. Expecially the last cutscene was great where "she"/the sword was visible around Ichirou was great.
You wrote that the game was supposed to be about 3 times larger then this.. can we expect a sequel?
Died twice in the last 50 meters for the endless mode achievement. This game is has so f*cking random enemy/air assault spawns that everything can be easy and one random part completely kills you.
Sadly this game is inbalanced and boring after an hour. It had the potential to be one of the best on Kongregate. More attack differences, dialogues, maybe spells and less grinding.
Works great just like the first game. Personally I loved Incursion most from all those hundreds of Tower Defense games so it's great you've made a sequel :p I hope you're thinking about a third Incursion game or another TD title.
I found two 'bugs' that aren't that important. First, if you mute your game and reload it the "Labu Games" part before the game still has sound, but everything else is muted. Second, after completing the 3rd level (the one below Ruins of Eehb) you can no longer read "Ruins of Eehb" completely because the stars are in front of it. Great game and the side-scrolling is a delightful change compared to other TD games here.
Oh, great. Next bug, I was stuck in a permanent stun on the quest where you should get your first companion. Had to restart the game to get rid of the bug, but now I got no companion no matter how far I play. And I have to restart again...
I already had to restart the game twice because of glitches in my first 15 minutes of gametime. And I thought that after 3 other games of this series bugs wouldn't be this frequent...
One of the worst desgined badged games I've seen. Only played it for the badge, dropped right after. What the hell is Kongregate thinking to give such a sad excuse of a game a badge? And a medium badge that's obtainable after 15 minutes? Come on.
Holy ****. My last character, that was level 11, was the one that killed the dragon about 20 seconds after my initial group was killed by it. After the "fight" my level 11 character had no visible hp left. I guess I can call myself lucky xD
Wow. This is just straightforward an amazing game. The art and music are surprisingly well done, and I couldn't find any balance flaws. I'd love to see a sequel or more well made games like this.
The only annoying thing about this game are those double attack rounds. It's really annoying to see Veradux get killed instantly because the whole enemy team attacks twice.
I found the "Secret Shop"-Wolf. One map east of Thornwick, then two up. Try to move into the ocean with every step, there is a part that you can just walk over.
yes you will get a sequel. thank you for playing the game!