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Chany123's Comments

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Go Back

Play Go Back

Oct. 02, 2012

Rating: 1

Also, making the blocks around the golf ball cube go transparent would make seeing what you are doing a lot easier. Those are my only problems, other than the fact that the game was short (but there's a good reason for that ^-^)

Developer response from Aceria620

There were some technical 'limitations' with that in this version. A.k.a. due to the time limit I coded it in such a way that this was not a possibility, and did not have the time to change this. I will however look into this for the next version (and the next version will have 64 levels of sweet, sweet launching)

Go Back

Play Go Back

Oct. 02, 2012

Rating: 1

How about using the ASWD keys to rotate? I think it would make things simpler. Also, I have a feeling this is going to be the best Ludum Dare 24 entry.

Developer response from Aceria620

Implementing the WASD as a feature for Go Back 2, thanks for the input :) And we ended up 2nd (or so we think, Kongregate is being slow on this one), but thanks for the support, it's very much appreciated.

Zombies Took My Daughter!

Play Zombies Took My Daughter!

Oct. 11, 2011

Rating: 8

The game was really well thought out. Sometimes the controls were clunky and the weapons were inaccurate, but still, 5/5.

The Last Stand: Union City

Play The Last Stand: Union City

Oct. 02, 2011

Rating: 3

3/5 It was well-done and a great concept, but it's flawed. The melee weapons were too good so guns were not really needed until the ceiling hoards appeared. The game went too fast for the rpg-style game to work, so the rpg system was not really a big part of the game. Also supplies and extremely good weapons were easy to find. I know I'll play it again, but its just not the greatest thing.

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