I'm not sure why, but my 1 ranged unit tanks more sh*t than two of my melee units, and i'm upgrading everything CONSTANTLY. Str for mielee and Agi/Str for ranged. What the hell?
Hm... stuffing my heroes with croissans aint helpin that much. Can't it be like the food is more effective in town, or at least when used in some ?sort of "dining hall" building?
"Welcome to..." "this is your ha..." If you say "click on the screen to advance" through the tutorial, how about making sure that people click when ever they want, instead of having like what, 2, 3 seconds on them to read through the popups?
The only thing that i dont get... is "what am i supposed to do" XD. I mean ok, i shoot fish n gather em. But "leaving the fish intact", i dont get. How do i leave fish intact when picking it up? Whaddahell do i aim at to leave it intact? XD
I guess I'll have to vote a lil lower than 5/5. Its a great game n all, but i find some issues with the balance. For example, at the later stages, these are the reasons of why i cant pass them after 10 attempts: I get spawncamped, crossfired, get multiple headshots at me from the same guy, insta-killed by rocket launchers... most often all at the same time. I say, ajust the damage, acuracy, rate of fire and the difficulty of the AI. Otherwise, 3/5 for a good game and not-as-good balance. (100 bucks people will down grade this cause they dont find it to be too difficult. Well i rarely play skill games >__>)
If this is supposed to be a bullet hell game, then the hitzone is by far too big (the size of the sprite) and there are plenty of occasions when you are cornered by bullets that slowly get spammed in your direction, while you cant move to the sides nor up without losing a health bar. I say, give this game a one pixel hitbox like a normal bullet hell game. For now, 7/10. Plenty of goodies in this game, but only the "cornered" scenarios that ruin it.