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Analog — An experiment in game creation

Play Analog — An experiment in game creation

Mar. 13, 2010

Rating: 1

I have a new version with the letter, but I'm working on the design of the letter right now to make sure it's readable yet stylized. I'll be using this design in the game more than once so I want to make sure it's set.

Analog — An experiment in game creation

Play Analog — An experiment in game creation

Nov. 14, 2009

Rating: 1

@Pokelover727 Not exactly the plot I was going for, but thanks for your idea!

Analog — An experiment in game creation

Play Analog — An experiment in game creation

Oct. 02, 2009

Rating: 0

No, it hasn't failed! I promise. Haha. I'm just busy lately. I'll definitely be working on this though soon and pushing some updates.

Analog — An experiment in game creation

Play Analog — An experiment in game creation

Jul. 29, 2009

Rating: 0

Hey everyone, Just got Flash CS3... next update will include some enhancements to the design and playability of the game. Wahoo!

Analog — An experiment in game creation

Play Analog — An experiment in game creation

Jul. 23, 2009

Rating: 0

@vokken Just using good ol' Flash MX 2004. :) It's hard to get past the limitations of my old copy of MX 2004. I'll be getting the new version (CS3/CS4) sometime soon, so hopefully once that happens this game will be even easier to create and will also look better.

Analog — An experiment in game creation

Play Analog — An experiment in game creation

Jul. 23, 2009

Rating: 0

@cheese_face Thank you!

Analog — An experiment in game creation

Play Analog — An experiment in game creation

Jul. 23, 2009

Rating: 0

@MCroft The problem is with autoscrolling is that it's hard to have the perspective of the floor stay consistent. But that's what I would've liked to do. You'll also be able to look around the room. And lighting's very important to me in general... it'll play a part in the game.

Analog — An experiment in game creation

Play Analog — An experiment in game creation

Jul. 21, 2009

Rating: 0

@a49888 I've got plans for that :)

Analog — An experiment in game creation

Play Analog — An experiment in game creation

Jul. 21, 2009

Rating: 0

@cole1114 Yeah, I was planning on just having some junk in there. We'll see.

Analog — An experiment in game creation

Play Analog — An experiment in game creation

Jul. 21, 2009

Rating: 0

@haradyl Yeah, I'm going to be putting more in there. And I was thinking about rooftop access from the hallway... Thanks!

Analog — An experiment in game creation

Play Analog — An experiment in game creation

Jul. 21, 2009

Rating: 0

@Aeilan Awesome. Thanks!

Analog — An experiment in game creation

Play Analog — An experiment in game creation

Jul. 20, 2009

Rating: 0

Oh, and Zephyrmation, it's a little difficult to save the state. I can't quite figure out how to do it. I'm sure there's a way, though.

Analog — An experiment in game creation

Play Analog — An experiment in game creation

Jul. 20, 2009

Rating: 0

@SevereFlame Alright, I'll try it out. Thanks!

Analog — An experiment in game creation

Play Analog — An experiment in game creation

Jul. 20, 2009

Rating: 0

@Noregas It's just going to be a "to-do" list to introduce the fact that the man is moving out.

Analog — An experiment in game creation

Play Analog — An experiment in game creation

Jul. 20, 2009

Rating: 0

@Jcherry It's in the works.

Analog — An experiment in game creation

Play Analog — An experiment in game creation

Jul. 20, 2009

Rating: 0

@Sampson1994 Thanks! @SarahhXTC Awesome, thank you! @Joenut22 I agree. Alrighty, thanks! @Zephyrmation Alright... I'll figure something out for the tabs that's a little more obvious. And Myst is definitely an inspiration. It'll be a lot like Myst. Plus, I'm trying to stray away from an "inventory", so it'll actually be a lot like Myst rather than Submachine. @Adegheiz Well, it's supposed to be an apartment complex hallway. I'll be making more rooms of the apartment very soon. @Jcherry4 They won't be those kind of puzzles. I promise. And I was actually going for a dull, bland atmosphere. It's supposed to be a junky, run-down apartment. @MrEco Great. I'll have to figure out something else for the tabs as I'm getting some mixed feedback.

Analog — An experiment in game creation

Play Analog — An experiment in game creation

Jul. 20, 2009

Rating: 0

Haha. Let me know if you have any ideas or suggestions, guys. I'm expecting this to be a fairly long game when it's finished.

The Compliment Game

Play The Compliment Game

Mar. 26, 2009

Rating: 0

v1.1! Now 50 compliments! New dialogue! New submit info! User-submitted badge! Looping reload! Fade-ins! Version info!

The Compliment Game

Play The Compliment Game

Mar. 26, 2009

Rating: 0

@Satchmo81 - There's only so many of them. 12 to be exact. By the end of today there will be about 30. I'm gonna have it loop in the next update, too. @casimodo - Haha. Read them aloud... hmmm... I like that. I'll work on that.

The Compliment Game

Play The Compliment Game

Mar. 26, 2009

Rating: 0

@Storageheater - You have a lazy eye. But the other is perfectly fine.

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