I have a new version with the letter, but I'm working on the design of the letter right now to make sure it's readable yet stylized. I'll be using this design in the game more than once so I want to make sure it's set.
@vokken Just using good ol' Flash MX 2004. :)
It's hard to get past the limitations of my old copy of MX 2004. I'll be getting the new version (CS3/CS4) sometime soon, so hopefully once that happens this game will be even easier to create and will also look better.
@MCroft The problem is with autoscrolling is that it's hard to have the perspective of the floor stay consistent. But that's what I would've liked to do. You'll also be able to look around the room. And lighting's very important to me in general... it'll play a part in the game.
@Sampson1994 Thanks!
@SarahhXTC Awesome, thank you!
@Joenut22 I agree. Alrighty, thanks!
@Zephyrmation Alright... I'll figure something out for the tabs that's a little more obvious. And Myst is definitely an inspiration. It'll be a lot like Myst. Plus, I'm trying to stray away from an "inventory", so it'll actually be a lot like Myst rather than Submachine.
@Adegheiz Well, it's supposed to be an apartment complex hallway. I'll be making more rooms of the apartment very soon.
@Jcherry4 They won't be those kind of puzzles. I promise. And I was actually going for a dull, bland atmosphere. It's supposed to be a junky, run-down apartment.
@MrEco Great. I'll have to figure out something else for the tabs as I'm getting some mixed feedback.
@Satchmo81 - There's only so many of them. 12 to be exact. By the end of today there will be about 30. I'm gonna have it loop in the next update, too.
@casimodo - Haha. Read them aloud... hmmm... I like that. I'll work on that.