Search for your favorite games...
Game comments and reviews
Sep. 11, 2012
Hey, game developers. I'm pretty angry with you guys right now. EVERY OTHER FLASH GAME I PLAY allows me to save my progress in their games, in spite of using the latest version of Chrome and Flash. NONE of them require me to blindly add a plug in to save my progress in their games. I'm no longer playing your game, which is regrettable: I've played it through twice and I was looking forward to playing it again with this new iteration.
Developer Reply
You will have problems with other games, but is your decision to use an old bugged pluggin, sadly we can't do more than warn you about this.
Aug. 02, 2012
So, I have to unlock the towers again? What the hell, man!
Oct. 07, 2011
Superb graphics, but the game play doesn't have very much depth. I'd like there to be reasons to buy different kinds of towers, instead of simply buying the biggest gun. There's no reason to buy anything but the mine and the factory at the beginning levels; I understand I might need the air strikes later, but the infantry is just too expensive compared to turrets.
Feb. 16, 2011
I'd sure like to be able to swap my Y axis controls. The mouse is all backwards.
Nov. 20, 2008
Nicely animated, but since I spend most of the time in the cut scenes, they're what I need to judge this game on. SO, you seem to harbor a lot of anger towards men who indulge in adult entertainment. EVERY target is a sexual deviant?!? Dude, you scare me.
Oct. 08, 2008
Love the game, thank you. Maybe, though, you could move the "sell tower" button further away from the "next round" button?
Sep. 01, 2008
Never mind, I just noticed the increase in arcane power as levels progress... pretty cool game!
I'm enjoying the game quite a bit, but I have one suggestion: after the player and the computer reach maximum hit points, maybe they could each get a +1 sanity bonus per level. This would allow more aggressive play initially and make it easier to knock those 100 hps away quickly! It also makes models reality better in one way: In real life, it's easy to become deadlier (stronger, more accurate, bigger gun, whatever) but very very difficult to become harder to kill. Once you've taken care of concealment, appropriate armor, cover, and stealth, you've done all you can do.
Jul. 18, 2008
Not my genre of game at all; nevertheless, very fun! Graphic details in the background very satisfying, overall, I rather like it. Good job!
Jun. 25, 2008
Lovely game very distracting. Needs a "quit" button thogh.
May. 21, 2008
You did a lot of things right here. I particularly love how stick figure animation gives the impression of being so much more highly rendered. Still, all that set up for one or two shots seems a waste... need more levels or longer ones. I'm sure looking forward to your other efforts!
May. 20, 2008
ok, level 11 is impossible...
Very cool game! I'd like to be able to get to the action at the beginning of each level a little more quickly though. For V2, maybe different cells could offer different advantages? Movement speed, production speed, maybe a point defense cell that saps points from enemy attack pods that come too close... love this one and look forward to playing v2 when it comes out too! (I already got half way through and I know I'll beat it all too soon :) )
Mar. 22, 2008
Some very nice ideas, well executed. The game still needs a little something to remain interesting as the game progresses. Not actually in the game play, but maybe in the long term strategy. I look forward to playing future versions
Log in to access your games, badges, and more. Create an account to track your progress, earn badges, and join the community.
Use at least 10 characters with a mix of uppercase, lowercase, & numbers
Please check your email to verify your account. You'll need to verify your email before logging in.