5 myrkin spies, 3 myrkin bureaucrats, 5 feral wolves, 5 power drains, 5 enforced silence, 5 markov's libraries, 5 temporary recalls
use the recalls on your spies to get cards out of his hands
power drains and enforced silences used to keep him from playing cards (if he has any)
the bureaucrats are just in case he gets a strong card out early ... not really necassary
somehow this game seems badly balanced <.<;;;