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Game comments and reviews
Oct. 20, 2010
5 myrkin spies, 3 myrkin bureaucrats, 5 feral wolves, 5 power drains, 5 enforced silence, 5 markov's libraries, 5 temporary recalls use the recalls on your spies to get cards out of his hands power drains and enforced silences used to keep him from playing cards (if he has any) the bureaucrats are just in case he gets a strong card out early ... not really necassary somehow this game seems badly balanced <.<;;;
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